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Subject: Re: speedup of cray blitz as published in 1997

Author: Vincent Diepeveen

Date: 04:28:17 09/25/01

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On September 25, 2001 at 00:40:53, Robert Hyatt wrote:

>On September 24, 2001 at 23:45:30, Dave Gomboc wrote:
>
>>On September 24, 2001 at 22:30:26, Vincent Diepeveen wrote:
>>
>>>Hello,
>>>
>>>Here written down speedups as claimed by a guy called R. Hyatt
>>>by cray blitz for 24 different positoins as they occured in
>>>a game:
>>>
>>>pos  speedup
>>>1     2.0
>>>2     2.0
>>>3     2.0
>>>4     2.0
>>>5     2.0
>>>6     2.0
>>>7     1.9
>>>8     2.0
>>>9     2.0
>>>10    2.0
>>>11    2.0
>>>12    1.9
>>>13    1.9
>>>14    2.0
>>>15    2.0
>>>16    1.9
>>>17    1.7
>>>18    1.8
>>>19    2.0
>>>20    2.0
>>>21    2.0
>>>22    1.9
>>>23    2.0
>>>24    2.0
>>>avg   2.0
>>>
>>>So YOU, Robert Hyatt, claims in an OFFICIAL magazine,
>>>called ICCA journal march 1997,
>>>an AVERAGE speedup of 2.0 with cray blitz at 2 processors.
>>>
>>>Now i claim the same with DIEP if i'm not using dangerous
>>>extensions (which btw are turned on by default).
>>>
>>>It appears you hadn't turned them on either (smart guy
>>>to publish only speedups without dangerous extensions and only
>>>tell in 2001 that you hadn't turned them on).
>>
>>2.0 isn't a problem, it's >2.0 that gets people up in arms.
>>
>>Dave
>
>
>It isn't even 2.0...   I don't have the paper handy now but I seem to recall
>that it was 1.9.  Certainly it isn't 2.0 just by inspecting the numbers he
>gave...
>
>And the 4 8 and 16 processor tests were worse.  But comparing them to crafty is

When i tested with 4 i also never got > 4.0 with normal diep versions,
so very consequent with Cray Blitz, of course there are good reasons
why my speedup tests i get 2.0 in practical game
play at tournament level versus cray blitz 2.0
in practical game play getting the same at 2 processors.

Bob explained me quite clearly how he had done things in Cray Blitz,
my entire algorithm is based upon that of course!

I am sure that if cray blitz would run on 2 faster Cray processors,
or simply run longer, that then all its findings will be similar to
my findings!

>very hard because of the different approaches to almost everything from move
>ordering to search algorithm...

Crafty is recursive, only when you have your own program parallel you
will understand what a big difference in parallel speedup this means
for DIEP + Cray Blitz. I do not know whether Fritz is recursive. It's
assembly, so perhaps Frans can somehow avoid recursive problems in assembly
in a smart way.





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