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Subject: Cash trash

Author: Peter Fendrich

Date: 13:34:18 09/25/01


I've never cared about optimizing at or near hw level but maybe I at least
should think about it...

What's all this about the cashline?
What is put in the cash when *p = *q;
The pointers (both?) or the data they point at?
or when *p == *q;  The same as above?
or when p[x] = p[y]; Is x and y put there?

Will it give any significant savings to care about these things?
//Peter





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