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Subject: Re: Also another thing

Author: Uri Blass

Date: 13:51:46 09/27/01

Go up one level in this thread


On September 27, 2001 at 16:31:29, Robert Hyatt wrote:

>On September 26, 2001 at 13:02:12, Robert Hyatt wrote:
>
>>On September 26, 2001 at 11:41:03, Vincent Diepeveen wrote:
>>
>>>On September 26, 2001 at 11:39:05, Vincent Diepeveen wrote:
>>>
>>>please also print for each depth the number of nodes you need!
>>>
>>>depths 12/13 with R=2 or R=3 you get within a few seconds or so.\
>>
>>I don't get depth 12/13 in a few seconds.  It is more like a few minutes.
>>What use is the node count?  In chess you don't get to search until you
>>have searched X nodes.  You get to search until you have used Y seconds...
>>
>>
>>
>>>
>>>All the 2.0 speedups i get here i never get within a few seconds.
>>>it's always levels which i can't realize in tournaments.
>>
>>I don't have that problem.  I can get 1.9 in a few seconds or a few minutes
>>or a few hours.
>
>
>I assume this topic is "closed"?  No more comments since I posted some real
>data to show that null-move has nothing to do with parallel search efficiency...

No more comments does not mean that there is an agreement.

I do not have an opinion about the speed improvement but I think that the right
test is not to search to a fixed depth but to search until you find a move that
you need to find.

If the question is about long time control then you should use positions from
games when Crafty changes it's mind after a long time when you can compare the
time that it need to change it's mind with one processor and the time that it
needs to change it's mind with 2 processors.

The positions do not need to be taken from a tactical test but from games when
Crafty changes it's mind after enough time always to the same move for
positional or tactical reasons.

Uri



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