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Subject: Re: Test Position. Hard pawn endgame

Author: José Carlos

Date: 06:28:09 09/30/01

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On September 30, 2001 at 06:25:24, Uri Blass wrote:

>On September 30, 2001 at 06:15:44, José Carlos wrote:
>
>>On September 29, 2001 at 20:15:16, Gareth McCaughan wrote:
>>
>>>José Carlos wrote:
>>>
>>>>  The point is not the move, but the eval. The program must
>>>> know white is winning:
>>>>
>>>> [D]R4rk1/5pp1/5q1p/1p1Qp3/8/1B6/1PP2bPP/5K2 w - - 0 1
>>>>
>>>>  Qxf7+ and after the changes, the pawn ending is won.
>>>
>>>Crafty 18.11, Athlon 1GHz, has +0.8 after 0.4 seconds (8 ply),
>>>rising to 0.93 after 11 seconds, 1.17 after 28 seconds, 1.36
>>>after 6 minutes. It plays Qxf7+ at all depths.
>>>
>>>--
>>>g
>>
>>  It doesn't surprise me at all. Crafty is probably the best in the world
>>evaluatiing pawn endgames.
>>
>>  José C.
>
>How is it possible?
>
>Crafty is a free program so I expect at least a small part of the programmers to
>learn from Crafty about the evaluation of pawn endgames and add more knowledge.
>
>Uri

  IMO, this is possible because Crafty is a bitboard engine, and most (if not
all) commercials aren't. Bitboards, if you're an expert as Bob is, are great to
evaluate pawns. You can make very complex calculations with just some logic
operations.
  Also, Bob has more experience in computer chess than most of the commecial
programmers, so it's not suprising he's able to understand things most
commercial programmers aren't.
  Of course, being open source, other programmers can "copy" ideas but you know
each program is different; what works nice for you might not work at all for me.
What Bob does so fast with BB, could be too slow to do with 0x88 and thus, not
worth implementing.
  This is just a guess; you asked "how is this possible". It is possible, but I
don't know the datails of every program, of course.

  José C.



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