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Subject: Re: New Test (was Test Position. Hard pawn endgame)

Author: José Carlos

Date: 10:47:56 10/01/01

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On October 01, 2001 at 12:53:09, Uri Blass wrote:

>On October 01, 2001 at 12:37:09, José Carlos wrote:
>
>>On October 01, 2001 at 12:30:44, Uri Blass wrote:
>>
>>>On October 01, 2001 at 12:11:51, Robert Hyatt wrote:
>>>
>>>>On September 30, 2001 at 11:12:47, Uri Blass wrote:
>>>>
>>>>>On September 30, 2001 at 10:39:50, Miguel A. Ballicora wrote:
>>>>>
>>>>>>On September 30, 2001 at 06:15:44, José Carlos wrote:
>>>>>>
>>>>>>>On September 29, 2001 at 20:15:16, Gareth McCaughan wrote:
>>>>>>>
>>>>>>>>José Carlos wrote:
>>>>>>>>
>>>>>>>>>  The point is not the move, but the eval. The program must
>>>>>>>>> know white is winning:
>>>>>>>>>
>>>>>>>>> [D]R4rk1/5pp1/5q1p/1p1Qp3/8/1B6/1PP2bPP/5K2 w - - 0 1
>>>>>>>>>
>>>>>>>>>  Qxf7+ and after the changes, the pawn ending is won.
>>>>>>>>
>>>>>>>>Crafty 18.11, Athlon 1GHz, has +0.8 after 0.4 seconds (8 ply),
>>>>>>>>rising to 0.93 after 11 seconds, 1.17 after 28 seconds, 1.36
>>>>>>>>after 6 minutes. It plays Qxf7+ at all depths.
>>>>>>>>
>>>>>>>>--
>>>>>>>>g
>>>>>>>
>>>>>>>  It doesn't surprise me at all. Crafty is probably the best in the world
>>>>>>>evaluatiing pawn endgames.
>>>>>>>
>>>>>>>  José C.
>>>>>>
>>>>>>Anyway, the position "as is" is not perfect for a test because white will want
>>>>>>to play Qxf7 even if doesn't understand the upcoming pawn endgame (because Qxf7
>>>>>>just win a pawn).
>>>>>
>>>>>No
>>>>>
>>>>>Junior7 prefers to force a draw by perpetual check and
>>>>>cannot find Qxf7.
>>>>>
>>>>>If a program believes that black is better in the pawn endgame
>>>>>then it is not going to find Qxf7.
>>>>
>>>>If a program believes black is better in that position after the trades,
>>>>then it already has a serious endgame problem (lack of knowledge).  Nothing
>>>>else matters in such cases...
>>>>
>>>>
>>>>>
>>>>>
>>>>> What is very good is the idea, so I try to improve the
>>>>>>original position in a way that the first move gives an idea that the program
>>>>>>understand the endgame.
>>>>>>
>>>>>>[D]8/4k1p1/1p2B2p/4p3/8/4P2P/1PP1KbP1/8 b - - am Bxe3;
>>>>>>
>>>>>>Crafty 17.14 avoids Bxe3 in an instant without any problem even in my K6-II 400
>>>>>>mhz. How about other programs? The test is simple but I like it in the modified
>>>>>>version because it tells me fi a program understand a couple of concepts.
>>>>>>For instance, Gaviota wants to play Bxe3, So I know what to modify :-).
>>>>>>
>>>>>>Regards,
>>>>>>Miguel
>>>>>
>>>>>Deep Fritz also likes Bxe3
>>>>>New position
>>>>>8/4k1p1/1p2B2p/4p3/8/4P2P/1PP1KbP1/8 b - - 0 1
>>>>>
>>>>>Analysis by Deep Fritz:
>>>>>
>>>>>1...Kxe6--
>>>>>  ±  (1.19)   Depth: 1/3   00:00:00
>>>>>1...Kxe6--
>>>>>  ±  (1.19)   Depth: 1/3   00:00:00
>>>>>1...Bxe3!
>>>>>  ²  (0.44)   Depth: 1/4   00:00:00
>>>>>1...Bxe3!
>>>>>  =  (-0.13)   Depth: 1/4   00:00:00
>>>>>1...Bxe3 2.Bd5
>>>>>  =  (-0.13)   Depth: 2/5   00:00:00
>>>>>1...Bxe3 2.Bd5 Kd6
>>>>>  =  (-0.16)   Depth: 3/6   00:00:00
>>>>>1...Bxe3 2.Bf5 Kf6 3.Be4
>>>>>  =  (-0.06)   Depth: 4/7   00:00:00
>>>>>1...Bxe3 2.Bd5 Kd6 3.c4 Bd4
>>>>>  =  (-0.06)   Depth: 5/8   00:00:00  1kN
>>>>>1...Bxe3 2.Bd5 Bc5 3.g3 g6 4.c4
>>>>>  =  (-0.03)   Depth: 6/10   00:00:00  3kN
>>>>>1...Bxe3 2.Bd5 Bc5 3.g3 g6 4.Be4 Kf6
>>>>>  =  (-0.03)   Depth: 7/11   00:00:00  7kN
>>>>>1...Bxe3 2.Bd5 Bc5 3.g3 g6 4.Be4 Kf6 5.c3
>>>>>  =  (0.00)   Depth: 8/12   00:00:00  16kN
>>>>>1...Bxe3 2.Bf5 Bc1 3.b4 Bb2 4.c4 Ba3 5.Be4
>>>>>  =  (0.03)   Depth: 9/15   00:00:00  50kN
>>>>>1...Bxe3 2.Bd5 Kd6 3.Be4 Bf4 4.b4 b5 5.Bd3 Kc6 6.c4 bxc4
>>>>>  =  (0.09)   Depth: 10/15   00:00:00  99kN
>>>>>1...Bxe3 2.Bf5 Bc1 3.b3 Bf4 4.Be4 Kd6 5.c4 Kc5
>>>>>  =  (0.09)   Depth: 11/17   00:00:00  231kN
>>>>>1...Bxe3 2.Bf5 Bc1 3.b3 Bf4 4.Be4 Kd6 5.b4 h5 6.g4 hxg4 7.hxg4
>>>>>  =  (0.09)   Depth: 12/19   00:00:01  483kN
>>>>>1...Bxe3 2.Kxe3 Kxe6 3.c4 h5 4.g4 g6 5.b4 h4 6.Ke4 g5 7.c5
>>>>>  =  (0.19)   Depth: 13/21   00:00:02  1039kN
>>>>>1...Bxe3 2.Kxe3 Kxe6 3.c4 Kd6 4.Ke4 h5 5.h4
>>>>>  =  (0.25)   Depth: 14/22   00:00:03  1611kN
>>>>>1...Bxe3 2.Kxe3 Kxe6 3.c4 Kd6 4.Ke4 Ke6 5.b3 h5 6.h4
>>>>>  =  (0.25)   Depth: 15/23   00:00:06  3076kN, tb=1
>>>>>1...Bxe3 2.Kxe3 Kxe6 3.c4 Kd6 4.b4 Ke6 5.Ke4
>>>>>  ²  (0.41)   Depth: 16/24   00:00:12  5395kN, tb=6
>>>>>1...Bxe3 2.Kxe3 Kxe6 3.c4 Kd6 4.b4 h5 5.g4 hxg4 6.hxg4 Kd7 7.Ke4
>>>>>  ²  (0.50)   Depth: 17/25   00:00:25  11346kN, tb=50
>>>>>1...Bxe3 2.Kxe3 Kxe6 3.c4 Kd6 4.b4 h5 5.Ke4 Ke6 6.h4 Kd6 7.c5+
>>>>>  ²  (0.56)   Depth: 18/27   00:00:47  21088kN, tb=198
>>>>>1...Bxe3 2.Kxe3 Kxe6 3.c4 h5 4.h4 Kf5 5.b4 Ke6 6.Ke4 Kf6 7.c5
>>>>>  ²  (0.59)   Depth: 19/30   00:01:54  49750kN, tb=993
>>>>>
>>>>>(Blass, Tel-aviv 30.09.2001)
>>>>>
>>>>>Note that finding Kxe3 is also not an easy problem
>>>>>for part of the programs
>>>>>
>>>>>Deep Fritz has no problem but Junior7 cannot find it
>>>>>
>>>>>I remember that I told Amir Ban some years ago about
>>>>>pawn endgames problems and he told me that it is not important
>>>>>because Junior almost never does not get pawn endgames
>>>>>so it is more important for him to work about other problems
>>>>>in the evaluation.
>>>>
>>>>:)
>>>>
>>>>Funny comment.  Which will change after playing a lot of GM players.  :)
>>>
>>>I am not sure about it.
>>>
>>>I remmeber that Junior4.9 drew against 3 GM's at tournament time control
>>>at that time(1998 if I remember correctly).
>>>
>>>No game was pawn endgame at that time
>>>
>>>I also do not remember pawn endgames from the tournament in durtmond when Junior
>>>got 4.5 out of 9 against GM's so I doubt if GM's can practically often take
>>>advantage of the weakness of Junior.
>>>
>>>I did not watch GM's play against Junior in ICC but having a weakness does not
>>>mean that the GM's can often take advantage of it and the only proof is in games
>>>against Junior and not games against Crafty.
>>>
>>>Uri
>>
>>  I believe Bob didn't mean 3 or 9 games, but hundreds. Let Junior play a lot of
>>games against GM's at ICC and, if it still has that weakness, they'll sure
>>discover it and win game after game. In 12 games against different players, the
>>cannot discover such a weakness, so it's not relevant.
>>
>>  José C.
>
>I read that Slater claimed that Junior is good against humans
>See http://www.icdchess.com/forums/1/message.shtml?191120
>
>It seems that it is not simple to take advantage of Junior's weaknesses.
>
>The GM's who played against Junior also could train at home against the
>commercial Junior,so the claim that they could not discover the weakness does
>not convince me.
>
>Uri

  And the GM's who played against Junior could also play a computer for the
first time in their lives. Both your and my statements are speculations.
  The _facts_ are: 12 games against different opponents. Nothing more that I
know (if you know more facts, please tell us). With _those facts_, you cannot
conclude that the GM's did discover the weakness but failed to take advantage of
it.
  Again, let a program with such weakness play hundreds of games against GM's on
ICC and you'll have facts.

  José C.



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