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Subject: Re: New Test (was Test Position. Hard pawn endgame)

Author: José Carlos

Date: 06:14:24 10/02/01

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On October 02, 2001 at 01:38:36, Uri Blass wrote:

>On October 02, 2001 at 01:30:09, Dave Gomboc wrote:
>
>>On October 02, 2001 at 00:49:54, Uri Blass wrote:
>>
>>>On October 01, 2001 at 23:50:46, Robert Hyatt wrote:
>>>
>>>>On October 01, 2001 at 18:43:59, Uri Blass wrote:
>>>>
>>>>>On October 01, 2001 at 17:38:23, Robert Hyatt wrote:
>>>>>
>>>>>>On October 01, 2001 at 17:34:19, Uri Blass wrote:
>>>>>>
>>>>>>>On October 01, 2001 at 16:50:47, Robert Hyatt wrote:
>>>>>>>
>>>>>>>>On October 01, 2001 at 16:20:44, Uri Blass wrote:
>>>>>>>>
>>>>>>>>>On October 01, 2001 at 15:06:21, Robert Hyatt wrote:
>>>>>>>>>
>>>>>>>>>>On October 01, 2001 at 14:28:35, Uri Blass wrote:
>>>>>>>>>>
>>>>>>>>>>>>No but most of the endgames are not pawn endgames.
>>>>>>>>>>>
>>>>>>>>>>>I do not say that I never saw Junior play endgames.
>>>>>>>>>>>I say that I never saw it plays pawn endgames against humans.
>>>>>>>>>>>
>>>>>>>>>>>It is not enough to get an endgame in order to take advantage of Junior's
>>>>>>>>>>>weaknesses in some kind of pawn endgames and GM's need also to get into
>>>>>>>>>>>positions when pawn endgames that Junior does not understand are relevant in the
>>>>>>>>>>>search.
>>>>>>>>>>>
>>>>>>>>>>>Amir also did not say that endgames are not important and that he has nothing to
>>>>>>>>>>>fix in endgames and he talked about pawn endgames.
>>>>>>>>>>>
>>>>>>>>>>>I remember that Junior got endgames that are not pawn endgames in at least one
>>>>>>>>>>>of it's tournament game against humans.
>>>>>>>>>>>
>>>>>>>>>>>It was an endgame when both sides had knights and trading for pawn endgames was
>>>>>>>>>>>not relevant in that case.
>>>>>>>>>>>
>>>>>>>>>>>Uri
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>That is the critical case to handle however.  Suppose it is a pawn down.  And
>>>>>>>>>>it finds a way to trade knights and win that pawn back.  And it ends up in a
>>>>>>>>>>dead lost pawn ending because of the opponent's distant majority...
>>>>>>>>>>
>>>>>>>>>>If you don't know a lot about king and pawn endings, you had better _not_ get
>>>>>>>>>>into king and pawn + 1 minor piece endings.  It is _all_ about king and pawns
>>>>>>>>>>there...
>>>>>>>>>
>>>>>>>>>It depends on the endgame and there are cases when pawn endgames with distant
>>>>>>>>>pawn majority are not relevant.
>>>>>>>>>
>>>>>>>>>I remember that in that game Junior was a pawn up and pawn endgame was simply
>>>>>>>>>not relevant.
>>>>>>>>>
>>>>>>>>>Junior drew the game but not because of not evaluating correctly pawn endgame
>>>>>>>>>but because it overestimated it's two connected pawns(I remember a position of
>>>>>>>>>KNPP vs KNP from that game and the opponent could sacrifice it's pawn and
>>>>>>>>>capture Junior's pawns because the king of Junior was at long distance from the
>>>>>>>>>pawns to defend them).
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>Wait.  You are arguing with yourself here.  First you said "not because of not
>>>>>>>>evaluating correctly pawn endgames" and then follow that up with "it
>>>>>>>>overestimated...".  That is _exactly_ the point.  That is an incorrect
>>>>>>>>evaluation.
>>>>>>>
>>>>>>>
>>>>>>>Amir did not say that there were no problem in evaluation in the endgame and the
>>>>>>>point is that the practical problem was not pawn endgames.
>>>>>>>
>>>>>>>I did not say that he did not care about endgames but that he did not care about
>>>>>>>pawn endgames and thought that there are more important things to improve.
>>>>>>>
>>>>>>>Uri
>>>>>>
>>>>>>Doesn't the game you posted sort of invalidate that statement???
>>>>>
>>>>>I posted a position and the problem in the game was that the evaluation of a
>>>>>similiar endgame position was not correct.
>>>>>
>>>>>The problem  was not wrong evaluation of pawn endgame because pawn endgame means
>>>>>that there are no knights in the board.
>>>>>
>>>>>Uri
>>>>
>>>>
>>>>In a position where you have one knight per side, the search will encounter
>>>>and have to evaluate a _huge_ number of pawn endgames.  Because two plies
>>>>is enough to eliminate the two knights.  So the program _will_ have to
>>>>be able to correctly evaluate pawn endings, or it will trade the knights to
>>>>win a pawn and lose the ending...
>>>
>>>it depends on the position on the board and in that case wrong evaluation of
>>>pawn endgame was not relevant.
>>>
>>>Junior does not evaluate wrong every pawn endgame and even when it evaluates
>>>pawn endgames wrong it does not mean always that it is going to do a mistake.
>>>
>>>Uri
>>
>>Um, exactly when did Amir (allegedly) say this anyway?  I've been following this
>>discussion, but for all I know this was said when Junior 4.6 was the latest
>>version, and the Junior team may have even changed their mind and worked on pawn
>>endings by now!  Or is this a comment made just a couple of months ago or
>>something?
>>
>>Dave
>
>I heard it in 1998 when the commercial version was Junior4.6 and Junior4.9 was
>the program that was playing.
>
>It is possible that Amir changed his mind about it
>I do not know but I know that Junior7 had problems in evaluating the relevent
>pawn endgame so it cannot find the right move in the position that started this
>discussion.

  Which means that it would lose half a point if it was playing that game (the
position came from a real game), so pawn endings knowledge _is_ important to
results... :)

  José C.

>Uri



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