Author: Timo Saari
Date: 22:52:13 10/03/01
I am rewriting an old chess problem solver program and as of now it can solve normal mate in n moves type problems when n is not too large. It does a brute force type search and uses a hash table and killer heuristic. I assume that in order to make it reasonably fast with more challenging problems (n>6) I need to implement at least move ordering and perhaps special handling of plies near the leaves of the search tree. Can somebody point me to any existing information on abovementiond topics? Any help appreciated. Timo
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