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Subject: Re: My reply to robert hyatt is posted again because it is hidden.

Author: Robert Hyatt

Date: 11:23:21 10/04/01

Go up one level in this thread


On October 04, 2001 at 00:26:38, Uri Blass wrote:

>On October 03, 2001 at 11:30:56, Robert Hyatt wrote:
>
>>On October 03, 2001 at 09:58:48, Uri Blass wrote:
>>
>>>On October 03, 2001 at 09:47:04, Chessfun wrote:
>>>
>>>>On October 03, 2001 at 08:58:28, Uri Blass wrote:
>>>>
>>>>>I do not understand some draw decisions
>>>>>
>>>>>For example the following position from bringer's game in the last round:
>>>>>
>>>>>[D]8/2R5/8/6K1/1k6/7p/6bP/8 b - - 0 107
>
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>>>>>
>>>>>The last capture was at move 96 and I am not sure if white cannot win this
>>>>>position
>>>>>
>>>>>If white can get the following position in the game then it seems to me that
>>>>>black is losing(I do not have the 5 piece tablebases of KRP vs KB and someone
>>>>>with these tablebases can probably say even that it is a forced mate and exactly
>>>>>the number of moves.
>>>>>
>>>>>Uri
>>>>
>>>>It's mate in 21, but I can't see how White can force black into this position
>>>>within 18 more moves.
>>>>
>>>>Sarah.
>>>
>>>I also cannot see and the original position may be a draw with exact game
>>>If someone decide to build the 6 piece tablebases for 4 pieces with blocked
>>>pawns(white pawn at h2 and black pawn at h3) we may know.
>>>
>>>Maybe it is a good idea to tell chess programs to build these tablebases during
>>>a game when the hardware is fast enough and it is tournament time control.
>>>
>>>It may be a very good option for correspondence games even today.
>>>
>>>Even if programs need 30 to build these tablebases it may be possible to do it
>>>at some tournament time control games when this kind of position is in the root
>>>and the program may use 30 minutes for one move but later play always from the
>>>tablebases.
>>>
>>>Uri
>>
>>
>>Did you mean 30 minutes or 30 hours?  30 hours would be very fast for a 6
>>piece file.  With pawns, maybe 30 days.
>
>I did not suggest to generate the full 6 piece tablebase of KRP vs KBP but only
>the tablebases for the case when the white pawn is at h2 and the black pawn is
>at h3.
>
>the number of relevant positions to investigate is bounded by 31*61*60*59 in
>this case
>
>31 possibilities for the black bishop(it cannot be at h3 because there is a pawn
>there)
>61 possibilities for the white rook after putting the bishop
>60 possibilities for the white king after puting bishop and rook
>59 possibilities for the black king.
>
>Positions after a capture are known by the 5 piece tablebase so we do not need
>to investigate them.
>
>Uri

That is just one case.  There are _many_ others with blocked pawns.  IE
let's make this a KQP vs KRP ending.  With the pawns blocked.  It turns into
a KQ vs KR for tablebase generation purposes.  That takes a while...  IE it
isn't computed in 1 minute or 10 minutes because there are so many iterations
to do, and the size of the temporary files are _still_ big...

I don't think computing them on the fly is doable.  It takes over 2 hours
just to compute all the 4 piece endings by themselves...



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