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Subject: Re: My reply to robert hyatt is posted again because it is hidden.

Author: Robert Hyatt

Date: 14:22:48 10/04/01

Go up one level in this thread


On October 04, 2001 at 14:47:56, Uri Blass wrote:

>On October 04, 2001 at 14:23:21, Robert Hyatt wrote:
>
>>On October 04, 2001 at 00:26:38, Uri Blass wrote:
>>
>>>On October 03, 2001 at 11:30:56, Robert Hyatt wrote:
>>>
>>>>On October 03, 2001 at 09:58:48, Uri Blass wrote:
>>>>
>>>>>On October 03, 2001 at 09:47:04, Chessfun wrote:
>>>>>
>>>>>>On October 03, 2001 at 08:58:28, Uri Blass wrote:
>>>>>>
>>>>>>>I do not understand some draw decisions
>>>>>>>
>>>>>>>For example the following position from bringer's game in the last round:
>>>>>>>
>>>>>>>[D]8/2R5/8/6K1/1k6/7p/6bP/8 b - - 0 107
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>>>>>
>>>>>>>The last capture was at move 96 and I am not sure if white cannot win this
>>>>>>>position
>>>>>>>
>>>>>>>If white can get the following position in the game then it seems to me that
>>>>>>>black is losing(I do not have the 5 piece tablebases of KRP vs KB and someone
>>>>>>>with these tablebases can probably say even that it is a forced mate and exactly
>>>>>>>the number of moves.
>>>>>>>
>>>>>>>Uri
>>>>>>
>>>>>>It's mate in 21, but I can't see how White can force black into this position
>>>>>>within 18 more moves.
>>>>>>
>>>>>>Sarah.
>>>>>
>>>>>I also cannot see and the original position may be a draw with exact game
>>>>>If someone decide to build the 6 piece tablebases for 4 pieces with blocked
>>>>>pawns(white pawn at h2 and black pawn at h3) we may know.
>>>>>
>>>>>Maybe it is a good idea to tell chess programs to build these tablebases during
>>>>>a game when the hardware is fast enough and it is tournament time control.
>>>>>
>>>>>It may be a very good option for correspondence games even today.
>>>>>
>>>>>Even if programs need 30 to build these tablebases it may be possible to do it
>>>>>at some tournament time control games when this kind of position is in the root
>>>>>and the program may use 30 minutes for one move but later play always from the
>>>>>tablebases.
>>>>>
>>>>>Uri
>>>>
>>>>
>>>>Did you mean 30 minutes or 30 hours?  30 hours would be very fast for a 6
>>>>piece file.  With pawns, maybe 30 days.
>>>
>>>I did not suggest to generate the full 6 piece tablebase of KRP vs KBP but only
>>>the tablebases for the case when the white pawn is at h2 and the black pawn is
>>>at h3.
>>>
>>>the number of relevant positions to investigate is bounded by 31*61*60*59 in
>>>this case
>>>
>>>31 possibilities for the black bishop(it cannot be at h3 because there is a pawn
>>>there)
>>>61 possibilities for the white rook after putting the bishop
>>>60 possibilities for the white king after puting bishop and rook
>>>59 possibilities for the black king.
>>>
>>>Positions after a capture are known by the 5 piece tablebase so we do not need
>>>to investigate them.
>>>
>>>Uri
>>
>>That is just one case.  There are _many_ others with blocked pawns.
>
>The point is that in a game you need only one of them.
>


Yes... and some of them are _very_ difficult to compute.

They aren't going to finish in 10 minutes or whatever length of time you
have to choose a move.  More like 2-3 minutes in reality...

>
>  IE
>>let's make this a KQP vs KRP ending.  With the pawns blocked.  It turns into
>>a KQ vs KR for tablebase generation purposes.  That takes a while...  IE it
>>isn't computed in 1 minute or 10 minutes because there are so many iterations
>>to do, and the size of the temporary files are _still_ big...
>>
>>I don't think computing them on the fly is doable.  It takes over 2 hours
>>just to compute all the 4 piece endings by themselves...
>
>Yes, but you do not need to compute all the 4 piece tablebases but only
>something that is sligthly harder than computing one of them(slightly harder
>because it is impossible to use symmetry considerations when there are pawns).
>
>if you need 30 minutes to calculate it then it may be possible in a game if you
>have 1 hour for the rest of the game.
>
>I also expect the time to get smaller in the future.
>
>I believe that it is also possible to build all the 6 piece tablebases with
>blocked pawns in the near future and it may be even a better solution(the number
>of possibilities for blocked pawn when you do not consider symmetry is only 20
>so for every material structure building the tablebase is similiar to building a
>5 piece tablebases)


Some of the 5's take days.  SOme take weeks...


>
>The number of material structures is not big and even smaller than the number of
>material structures for the 5 piece tablebases because 4 pieces are known(2
>kings and 2 pawns and you only need to choose 2 more pieces(white and black if I
>assume that KPXX vs KP is usually not interesting)
>
>The number of interesting material structures when you know that 2 pawns are
>bloacked is exactly 15
>
>KPP vs KPP
>KPN vs KPP
>KPB vs KPP
>KPR vs KPP
>KPQ vs KPP
>KPN vs KPN
>KPB vs KPN
>KPR vs KPN
>KPQ vs KPN
>KPB vs KPB
>KPR vs KPB
>KPQ vs KPB
>KPR vs KPR
>KPQ vs KPR
>KPQ vs KPQ
>
>Uri



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