Author: José Antônio Fabiano Mendes
Date: 04:19:13 10/05/01
Go up one level in this thread
On October 03, 2001 at 23:55:01, Robert Hyatt wrote: >On October 03, 2001 at 16:51:49, Torstein Hall wrote: > >>On October 03, 2001 at 16:10:43, Robert Hyatt wrote: >> >>>On October 03, 2001 at 16:02:26, Torstein Hall wrote: >>> >>>>What if you run two paralelle search/chess processes. One going very fast with >>>>very little evaluation. The other going slow, with a big evaluation. The fast >>>>one always start searching on the move calculated by the slow process with the >>>>big evaluation, just checking for big materiall loss, tactical stupidities >>>>further down the tree. If it find one, the fast process sends a message goes >>>>back to the slow process and tells it do start work on the next best move. >>>> >>>>Then you perhaps can have the best from two "worlds". Intelligent search, with >>>>no tactical blunders! >>>> >>>>Torstein >>> >>> >>>Read Jonathan Schaeffer's reports on "Sun Phoenix". He did exactly that. >>>But he did it because he was not getting a very good distributed speedup >>>on larger numbers of processors. So some did a normal chess search together >>>as a group, the rest ran a tactical searcher called "minix". Minix was used >>>to refute moves chosen by the positional program. >>> >>>The problem is trying to rationalize the knowledgeable search vs the tactical >>>search. If the tactical search says your positional move loses material, what >>>do you do? Propose another move? And if _that_ loses material? The search >>>becomes hugely inefficient... >> >>If the tactical search says you lose material, of course you have to change the >>next best move, and so on. But that limit can perhaps be even more than a pawn? >>And of course if all the first moves in your oredering are very bad, it do not >>matter that much if you are not very effective. You are probably already >>loosing! > >Maybe not. What if you are two pawns up. And the tactical search discovers >that at deeper depths, the proposed best move loses one pawn. And you keep >trying other moves and they keep getting rejected. And you finally discover >that you are going to end up one pawn ahead rather than two. But now you have >burned 10X the search time you should have used, and you can't go deeper, and >you overlook the fact that you are playing a move that really loses far more >than one pawn. > >That is the killer... > >> >>Anyway, its another approach, and I find the consept intriguing. >>Can I find Jonathan Schaffer's report on Sun Phoenix on the net somewhere? >> >>Torstein Not exactly what you want,but (hopefully) a step in the right direction: http://www.cs.ualberta.ca/~games/
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