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Subject: Real AI

Author: Ashwin P. Phatak

Date: 09:34:22 10/05/01


Since the early days of AI (Artificial Intelligence) people have agreed on one
thing: that a good AI system should mimic or behave like humans, even fail where
humans would [Turing test].
However, computer chess programmers did not pay any attention to this - only
winning was important. The quest now is only to see who is better - man or
machine. I do not doubt that eventually programs like those available today will
defeat the best chess players in the world. However, I would rather like to see
a program which is "human"  - which tries to evaluate positions the way humans
do, which makes mistakes, learns from them, and which "enjoys" a hard fought
victory. A program which learns how individual opponents play, and devises
strategies based on the opponent. A program, which uses psychological tactics.
This is what I call Real AI. This is the real goal of AI.

The question is not just of philosophical interest - I think if such a program
is written, it will help in other areas of AI also. I wonder what contribution
the number-crunching approach has made to other fields. It is not general enough
and is impossible to apply where the complexity is high.The time is ripe to try
a new approach.

I am interested in writing a program which uses this "human" approach.If you
want to join me,you are welcome.
Regards,
Ashwin.



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