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Subject: Re: Real AI

Author: Bruce Moreland

Date: 10:14:54 10/05/01

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On October 05, 2001 at 12:34:22, Ashwin P. Phatak wrote:

>Since the early days of AI (Artificial Intelligence) people have agreed on one
>thing: that a good AI system should mimic or behave like humans, even fail where
>humans would [Turing test].
>However, computer chess programmers did not pay any attention to this - only
>winning was important. The quest now is only to see who is better - man or
>machine. I do not doubt that eventually programs like those available today will
>defeat the best chess players in the world. However, I would rather like to see
>a program which is "human"  - which tries to evaluate positions the way humans
>do, which makes mistakes, learns from them, and which "enjoys" a hard fought
>victory. A program which learns how individual opponents play, and devises
>strategies based on the opponent. A program, which uses psychological tactics.
>This is what I call Real AI. This is the real goal of AI.
>
>The question is not just of philosophical interest - I think if such a program
>is written, it will help in other areas of AI also. I wonder what contribution
>the number-crunching approach has made to other fields. It is not general enough
>and is impossible to apply where the complexity is high.The time is ripe to try
>a new approach.
>
>I am interested in writing a program which uses this "human" approach.If you
>want to join me,you are welcome.
>Regards,
>Ashwin.

How is it going to work?

bruce




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