Author: Bruce Moreland
Date: 10:14:54 10/05/01
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On October 05, 2001 at 12:34:22, Ashwin P. Phatak wrote: >Since the early days of AI (Artificial Intelligence) people have agreed on one >thing: that a good AI system should mimic or behave like humans, even fail where >humans would [Turing test]. >However, computer chess programmers did not pay any attention to this - only >winning was important. The quest now is only to see who is better - man or >machine. I do not doubt that eventually programs like those available today will >defeat the best chess players in the world. However, I would rather like to see >a program which is "human" - which tries to evaluate positions the way humans >do, which makes mistakes, learns from them, and which "enjoys" a hard fought >victory. A program which learns how individual opponents play, and devises >strategies based on the opponent. A program, which uses psychological tactics. >This is what I call Real AI. This is the real goal of AI. > >The question is not just of philosophical interest - I think if such a program >is written, it will help in other areas of AI also. I wonder what contribution >the number-crunching approach has made to other fields. It is not general enough >and is impossible to apply where the complexity is high.The time is ripe to try >a new approach. > >I am interested in writing a program which uses this "human" approach.If you >want to join me,you are welcome. >Regards, >Ashwin. How is it going to work? bruce
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