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Subject: Re: Turning null-move off

Author: Paul

Date: 07:42:41 10/08/01

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On October 08, 2001 at 09:31:57, Uri Blass wrote:

>On October 08, 2001 at 07:29:04, Bernhard Bauer wrote:
>
>>On October 07, 2001 at 21:39:52, Robert Hyatt wrote:
>>
>>>
>>>2.  You can tone down (or even disable) the null-move search.  You can
>>>try sel=2/3 (the default) then sel=2/2, sel=1/1, and finally sel=0/0 which
>>>will turn null-move off.  This will further reduce the search depth and overall
>>>strength.
>>>
>>
>>From my experience sel=0/0 doesn't turn null-move completely off.
>>Here an example with sel=0/0
>>
>>[D]4B/8/6N/5p/1r4p/6pk/7b/4K2Q w - -
>>
>>
>>        (4)    6->   1.90  -0.44   1. Bc6 Rb1+ 2. Ke2 Rxh1 3. Nf4+ Kh4
>>                                   4. Bxh1 Kg5 5. Ke3
>>        (3)    7     1.96  -0.22   1. Bc6 Rb1+ 2. Ke2 Rxh1 3. Nf4+ Kh4
>>                                   4. Bxh1 Bg1 5. Bg2 Bd4
>>               7     2.75     ++   1. Kd2!!
>>        (2)    7     3.79   0.00   1. Kd2 g2 2. Qe1 g1=Q 3. Qh4+ Kg2 4.
>>                                   Bc6+ Re4 5. Bxe4+ fxe4 6. Qxg4+ Kh1
>>                                   7. Qxe4+ Qg2+ 8. Ke3
>>        (2)    7->   6.29   0.00   1. Kd2 g2 2. Qe1 g1=Q 3. Qh4+ Kg2 4.
>>                                   Bc6+ Re4 5. Bxe4+ fxe4 6. Qxg4+ Kh1
>>                                   7. Qxe4+ Qg2+ 8. Ke3
>>               8     8.14   0.00   1. Kd2 g2 2. Qe1 g1=Q 3. Qh4+ Kg2 4.
>>                                   Bc6+ Re4 5. Bxe4+ fxe4 6. Qxg4+ Kh1
>>                                   7. Qxe4+ Qg2+ 8. Ke3 Qxe4+ 9. Kxe4
>>                                   Bg3
>>        (2)    8->  14.57   0.00   1. Kd2 g2 2. Qe1 g1=Q 3. Qh4+ Kg2 4.
>>                                   Bc6+ Re4 5. Bxe4+ fxe4 6. Qxg4+ Kh1
>>                                   7. Qxe4+ Qg2+ 8. Ke3 Qxe4+ 9. Kxe4
>>                                   Bg3
>>               9    20.50   0.00   1. Kd2 g2 2. Qe1 g1=Q 3. Qh4+ Kg2 4.
>>                                   Bc6+ Re4 5. Bxe4+ fxe4 6. Qxg4+ Kh1
>>                                   7. Qxe4+ Qg2+ 8. Ke3 Qxe4+ 9. Kxe4
>>                                   Bg3 10. Nf4
>>        (2)    9->  42.50   0.00   1. Kd2 g2 2. Qe1 g1=Q 3. Qh4+ Kg2 4.
>>                                   Bc6+ Re4 5. Bxe4+ fxe4 6. Qxg4+ Kh1
>>                                   7. Qxe4+ Qg2+ 8. Ke3 Qxe4+ 9. Kxe4
>>                                   Bg3 10. Nf4
>>              10     1:05   0.00   1. Kd2 g2 2. Qe1 g1=Q 3. Qh4+ Kg2 4.
>>                                   Bc6+ Re4 5. Bxe4+ fxe4 6. Qxg4+ Kh1
>>                                   7. Qxe4+ Qg2+ 8. Ke3 Qxe4+ 9. Kxe4
>>                                   Bg3 10. Nf4 Bxf4
>>        (2)   10->   2:22   0.00   1. Kd2 g2 2. Qe1 g1=Q 3. Qh4+ Kg2 4.
>>                                   Bc6+ Re4 5. Bxe4+ fxe4 6. Qxg4+ Kh1
>>                                   7. Qxe4+ Qg2+ 8. Ke3 Qxe4+ 9. Kxe4
>>                                   Bg3 10. Nf4 Bxf4
>>              11     3:35   0.00   1. Kd2 g2 2. Qe1 g1=Q 3. Qh4+ Kg2 4.
>>                                   Bc6+ Re4 5. Bxe4+ fxe4 6. Qxg4+ Kh1
>>                                   7. Qxe4+ Qg2+ 8. Ke3 Qxe4+ 9. Kxe4
>>                                   Bg3 10. Nf4 Bxf4 11. Kxf4 Kh2
>>             time=5:00  cpu=201%  mat=4  n=142525014  fh=89%  nps=474k
>>             ext-> chk=10823921 cap=287226 pp=207595 1rep=668532 mate=112510
>>             predicted=0  nodes=142525014  evals=28834988
>>             endgame tablebase-> probes done=0  successful=0
>>             hashing-> trans/ref=47%  pawn=99%  used=99%
>>             SMP->  split=1018  stop=90  data=7/32  cpu=10:05  elap=5:00
>>
>>
>>Kind regards
>>Bernhard
>
>I am not sure if the problem here is null move pruning.
>
>The problem may be that programs need to know that there is a chance to win in
>KN vs something(otherwise they may evaluate it as not more than a draw and stop
>to search)
>
>There are programs without this knowledge so they cannot see that
>1.Bc6 Rb1+ 2.Ke2 Rxh1 3.Bg2+ is leading to a forced mate.
>
>Deep Fritz with the default parameters(null move pruning) has no problem to find
>the win because it has this knowledge that king and knight can mate.
>
>Uri

Hi,

I'm sure Bernhard is right here, checked with my own program (no endgame
knowledge) and the only thing that helps here is turning of recursive nullmove.
Just one nullmove per branch is still ok, but with recursive nullmove mine
doesn't get a winning score.

I think that Deep Fritz has a smarter kind of nullmove than older versions of
Fritz (double nullmove or whatever).

Groetjes,
Paul



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