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Subject: Re: a mate to solve

Author: Uri Blass

Date: 11:27:10 10/09/01

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On October 09, 2001 at 14:21:18, Angrim wrote:

>On October 09, 2001 at 13:01:13, Uri Blass wrote:
>
>>[D]8/1P6/8/5k2/2K4p/7r/1r4p1/6R1 b - - 0 61
>>
>>This position is from the game Tao-Deep Junior7 in the last WMCCC
>>
>>Chest need some hours on p200 to see mate in 10(I used chest by the way that was
>>explained by paul some days ago
>>
>>see http://www.icdchess.com/forums/1/message.shtml?191857
>>
>>Solution:61...Rg3 62.Kd4 h3 63.Kd5 h2 64.b8Q Rxb8 65.Re1 Rd3+ 66.Kc4 h1Q 67.Re5+
>>Kxe5 68.Kxd3 Qd1+ 69.Kc3 Rb3+ 70.Kc4 Qc2#
>>
>>15961 seconds,292,407,791 nodes
>>
>>In the game Deep Junior7 missed the right move(Rg3) but it did not help Tao that
>>resigned after Rxb7.
>>
>>How much time does your program need to see mate in 10 with the full 5 piece
>>tablebases and without tablebases?
>>
>>Uri
>
>Well, I don't have tablebases for standard chess, so just results
>without tables.  This is the sort of mate that pn^2 search has the
>most trouble with, since not only are the winning moves not forcing
>moves, but there are lots and LOTS of forcing moves that don't win.
>It will work out every possible series of pointless checks before it
>thinks even 3 ply deep down a non-forcing line like Rg3.. after
>about 1/2 hour it is working on lines that have a single non-forcing
>move in them, and usually a huge series of forcing moves.
>
>On the other hand, my minmax searcher(which has piece values + mobility only)
>found the right move at ply 2 and never changed its mind.
>Guess Junior was too smart for its own good in that position.
>
>Angrim

I suspect that Junior used tablebases and it saw another mate by tablebases.

Capturing may be the faster way to get a tablebase mate.

Uri



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