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Subject: Re: a mate to solve

Author: Dann Corbit

Date: 17:01:04 10/09/01

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On October 09, 2001 at 19:53:02, K. Burcham wrote:

>what is your point dan. to a gamer slates post is important.
>his program found a mate in 1 second. did i read this right?

Apparently, Little Goliath found a mate in 33 in one second, which is astonishly
good, but it is not an answer to the question Slate followed up.

>with some of these programs, if slate system was in a game, once the program
>moves from this position it will see the shorter mate if it is there.
>the point is, slates badass system sees a mate in one second.

I think that several programs find a mate in a few seconds.  Basically, unless
you do something stupid here, you are going to win with a quick checkmate.  All
roads lead to rome, except the truly obnoxiously stupid ones.

>i also ran this through gambit tiger, shredder5, comet, SOS, and deep fritz.
>  i only posted SOS eval below. some of the others took lots of time.
>   one of the top programs takes 7 minutes on fast hardware in this position.

With any move chosen by a top program within two seconds, there will surely be a
checkmate in very short order.  The position is completely won.

Here is the original question:
"How much time does your program need to see mate in 10 with the full 5 piece
tablebases and without tablebases?"

I was pointing out that Slate did not succeed in answering it.  He answered a
different (and interesting) question:
"What happens when you analyze this chess position with your programs?"



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