Computer Chess Club Archives


Search

Terms

Messages

Subject: Re: a mate to solve

Author: Slater Wold

Date: 17:03:00 10/09/01

Go up one level in this thread


On October 09, 2001 at 20:01:04, Dann Corbit wrote:

>On October 09, 2001 at 19:53:02, K. Burcham wrote:
>
>>what is your point dan. to a gamer slates post is important.
>>his program found a mate in 1 second. did i read this right?
>
>Apparently, Little Goliath found a mate in 33 in one second, which is astonishly
>good, but it is not an answer to the question Slate followed up.
>
>>with some of these programs, if slate system was in a game, once the program
>>moves from this position it will see the shorter mate if it is there.
>>the point is, slates badass system sees a mate in one second.
>
>I think that several programs find a mate in a few seconds.  Basically, unless
>you do something stupid here, you are going to win with a quick checkmate.  All
>roads lead to rome, except the truly obnoxiously stupid ones.
>
>>i also ran this through gambit tiger, shredder5, comet, SOS, and deep fritz.
>>  i only posted SOS eval below. some of the others took lots of time.
>>   one of the top programs takes 7 minutes on fast hardware in this position.
>
>With any move chosen by a top program within two seconds, there will surely be a
>checkmate in very short order.  The position is completely won.
>
>Here is the original question:
>"How much time does your program need to see mate in 10 with the full 5 piece
>tablebases and without tablebases?"
>
>I was pointing out that Slate did not succeed in answering it.  He answered a
>different (and interesting) question:
>"What happens when you analyze this chess position with your programs?"

I'll answer the original question too.

I was just kinda trying to give a feel.  :)




Slate



This page took 0 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.