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Subject: Re: a mate to solve

Author: Dann Corbit

Date: 17:05:24 10/09/01

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On October 09, 2001 at 20:00:29, Slater Wold wrote:

>On October 09, 2001 at 19:53:02, K. Burcham wrote:
>>
>>what is your point dan. to a gamer slates post is important.
>>his program found a mate in 1 second. did i read this right?
>>with some of these programs, if slate system was in a game, once the program
>>moves from this position it will see the shorter mate if it is there.
>>the point is, slates badass system sees a mate in one second.
>>
>>i also ran this through gambit tiger, shredder5, comet, SOS, and deep fritz.
>>  i only posted SOS eval below. some of the others took lots of time.
>>   one of the top programs takes 7 minutes on fast hardware in this position.
>>
>>kburcham
>
>I don't think Dann was hacking on me.
>
>I think he was simply saying, 2800mhz and 3:00 still couldn't find the shortest
>mate.  Which is true.
>
>But I _will_ find the mate in 10.  And I am guessing, in less than 20 minutes.
>
>Stay tuned............

I'll be astonished if even *your* machine and even with a mondo-mate-wizard like
Chessmaster you can find on of the mates in ten (there are more than one) in
less than 20 minutes.

I'm guessing 4 hours, at least.  You will probably find it faster *without*
tablebase files.  With the tablebase files, you are going to trade off stuff to
simplify to mate.  Once you have found mate in 50 (for instance) a 10 queen
advantage is actually less than that (by over 32000 points) and so you will have
to see the mate in order to choose the new branch.



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