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Subject: Re: 60 minutes and Crafty.

Author: Slater Wold

Date: 18:56:09 10/09/01

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On October 09, 2001 at 21:41:39, Dann Corbit wrote:

>On October 09, 2001 at 21:07:50, Slater Wold wrote:
>
>>On October 09, 2001 at 13:01:13, Uri Blass wrote:
>>
>>>[D]8/1P6/8/5k2/2K4p/7r/1r4p1/6R1 b - - 0 61
>>
>>PFGA: EPD record: 1   ID: Mate in 10
>>end-game phase
>>              clearing hash tables
>>              time surplus   0.00  time limit 60:00 (60:00)
>>         nss  depth   time  score   variation (1)
>>starting thread 1
>>                8     0.30 -13.71   1. ... Rhb3 2. b8=Q Rxb8 3. Kd4 R8b4+
>>                                    4. Kd3 h3 5. Kc3 Ke5
>>                8->   0.50 -13.71   1. ... Rhb3 2. b8=Q Rxb8 3. Kd4 R8b4+
>>                                    4. Kd3 h3 5. Kc3 Ke5
>>                9     0.56     ++   1. ... Rhb3!!
>>                9     1.51 -21.26   1. ... Rxb7 2. Kc5 Rc3+ 3. Kd6 Rd7+
>>                                    4. Kxd7 Rc1 5. Ke8 Rxg1 6. Kf8 h3 7.
>>                                    Ke7
>>                9     2.17 -25.54   1. ... Rc3+ 2. Kxc3 Rxb7 3. Ra1 g1=Q
>>                                    4. Ra5+ Qc5+ 5. Kd3 Qxa5 6. Kd4 Qd2+
>>                                    7. Kc5 h3
>>         (3)    9->   2.22 -25.54   1. ... Rc3+ 2. Kxc3 Rxb7 3. Ra1 g1=Q
>>                                    4. Ra5+ Qc5+ 5. Kd3 Qxa5 6. Kd4 Qd2+
>>                                    7. Kc5 h3
>>               10     2.28     ++   1. ... Rc3+!!
>>         (2)   10     2.76 -Mat29   1. ... Rc3+ 2. Kxc3 Rxb7 3. Kc2 Rb1
>>                                    4. Rxg2 <HT>
>>         (4)   10->   5.81 -Mat29   1. ... Rc3+ 2. Kxc3 Rxb7 3. Kc2 Rb1
>>                                    4. Rxg2 <HT>
>>         (3)   11     6.94 -Mat29   1. ... Rc3+ 2. Kxc3 Rxb7 3. Kc2 Rb1
>>                                    4. Rxg2 <HT>
>>         (4)   11->  20.92 -Mat29   1. ... Rc3+ 2. Kxc3 Rxb7 3. Kc2 Rb1
>>                                    4. Rxg2 <HT>
>>         (3)   12    22.80 -Mat28   1. ... Rc3+ 2. Kxc3 Rxb7 3. Kc2 h3
>>                                    4. Ra1 g1=Q 5. Ra5+ Qc5+ 6. Rxc5+ <HT>
>>               12    45.97 -Mat26   1. ... Rxb7 2. Rxg2 Rc3+ 3. Kd4 Rd7+
>>                                    4. Kxc3 <HT>
>>               12->   1:09 -Mat26   1. ... Rxb7 2. Rxg2 Rc3+ 3. Kd4 Rd7+
>>                                    4. Kxc3 <HT>
>>               13     1:34 -Mat26   1. ... Rxb7 2. Rxg2 Rc3+ 3. Kd4 Rd7+
>>                                    4. Kxc3 <HT>
>>         (4)   13->   3:34 -Mat26   1. ... Rxb7 2. Rxg2 Rc3+ 3. Kd4 Rd7+
>>                                    4. Kxc3 <HT>
>>         (3)   14     4:10 -Mat26   1. ... Rxb7 2. Rxg2 Rc3+ 3. Kd4 Rd7+
>>                                    4. Kxc3 <HT>
>>              time=60:01  cpu=201%  mat=-6  n=1997089692  fh=99%  nps=554k
>>              ext-> chk=982088492 cap=1699772 pp=7904550 1rep=95009627 mate=2916
>>26
>>              predicted=0  nodes=1997089692  evals=35885390
>>              endgame tablebase-> probes done=630737  successful=155980
>>              hashing-> trans/ref=56%  pawn=99%  used=-70%
>>              SMP->  split=1410  stop=156  data=10/32  cpu=121:12  elap=60:01
>>Black(1):
>>
>>6+ billion nodes.  And nothing.
>>
>>It sat from 4:10 to 60:01 looking at Rg3.
>
>This is a really interesting position for that reason.  We could call it "the
>ugly mate spawning factory" because the pretty ten move mate is a real tussle to
>find, and the ugly ones fall out like virulent pustules of contamination.
>;-)

It truly is amazing.  Computers are *SO* smart, they can find a mate in 33, 29,
26...........but not 10.  :)

>
>In 5 years, this great horror will go away.  That's because wonder engines like
>Chest will be fast enough to solve problems like this on one of the free cpu
>chips from the cluster on the wafer in your computer.  For now, we'll just have
>to suffer it, unless Paul tells us his secret.
>;-)

I'd _LOVE_ a copy of Chest.  Even on 1 cpu, this is 7x what Uri tried it on.
Might be amazing how fast it finds it.



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