Author: Robert Hyatt
Date: 08:53:35 10/10/01
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On October 10, 2001 at 11:45:40, Mike Hood wrote: ><<snip>> > >I have a couple of ideas that might lead to weaker but non-stupid play. I admit >that I'm just thinking aloud, so I welcome contradiction from anyone who has >already tried these methods to weaken his engine. > >1. Over-evaluate postion in relation to material values. This can lead to >sacrifices that might not lead to victory for the computer, but which will >nevertheless cause the human opponent difficulties. > >2. Over-evaluate the value of the pawns. Changing the pawn value from 1.0 to 1.5 >or greater can lead to interesting (but not necessarily correct) play. > >Comments? > >Mike (Sunset Dancer) Hood I don't think this will work against weaker opponents. All you are doing is making the engine even _more_ aggressive.
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