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Subject: Re: a mate to solve

Author: Uri Blass

Date: 09:12:27 10/10/01

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On October 10, 2001 at 12:02:11, John Merlino wrote:

>On October 09, 2001 at 18:09:06, Dann Corbit wrote:
>
>>On October 09, 2001 at 13:01:13, Uri Blass wrote:
>>
>>>[D]8/1P6/8/5k2/2K4p/7r/1r4p1/6R1 b - - 0 61
>>>
>>>This position is from the game Tao-Deep Junior7 in the last WMCCC
>>>
>>>Chest need some hours on p200 to see mate in 10(I used chest by the way that was
>>>explained by paul some days ago
>>>
>>>see http://www.icdchess.com/forums/1/message.shtml?191857
>>>
>>>Solution:61...Rg3 62.Kd4 h3 63.Kd5 h2 64.b8Q Rxb8 65.Re1 Rd3+ 66.Kc4 h1Q 67.Re5+
>>>Kxe5 68.Kxd3 Qd1+ 69.Kc3 Rb3+ 70.Kc4 Qc2#
>>>
>>>15961 seconds,292,407,791 nodes
>>>
>>>In the game Deep Junior7 missed the right move(Rg3) but it did not help Tao that
>>>resigned after Rxb7.
>>>
>>>How much time does your program need to see mate in 10 with the full 5 piece
>>>tablebases and without tablebases?
>>
>>Here is the CM8000 verbose explanation:
>>"Analysis: You move your rook to g3, which moves it behind the passed pawn at
>>g2. White counters with rook to d1. Your rook captures pawn, which removes the
>>promote threat at b7. White responds by moving rook to d5, which checks your
>>king. You move your king to e4, which moves it out of check. White counters by
>>moving the rook to d4, which checks your king. You move your king to e5, which
>>moves it out of check. White responds by moving rook to d5, which checks your
>>king. You move your king to e6, which moves it out of check. White replies by
>>moving the rook to d1. You move your rook to c7, which checks White's king.
>>White responds with the king to b4, which moves it out of check. You move your
>>pawn to g1 with a queen promotion, which threatens White's rook. White counters
>>with rook captures queen. Your rook captures rook. White responds by moving king
>>to a3. You move your pawn to h3, which pushes the passed pawn. White responds by
>>moving the king to a4. You move your pawn to h2, which adds a promote threat at
>>h2. White counters by moving the king to a5. You move your pawn to h1 with a
>>queen promotion.
>>
>>As a result of this line of play, you win a rook and a pawn. Additionally, you
>>gain a queen through promotion. Also, White's King is driven away from the
>>middle of the board. With this material, you should be able to force a mate."
>>
>>Here is the SAN output for CM8000:
>>Time Depth  Score Positions Moves
>>9:09 10/11 -20.85 91605523  1...Rg3 2. Rd1 Rxb7 3. Rd5+ Ke4 4. Rd4+ Ke5 5. Rd5+
>>Ke6 6. Rd1 Rc7+ 7. Kb4 g1=Q 8. Rxg1 Rxg1 9. Ka3 h3 10. Ka4 h2 11. Ka5 h1=Q
>
>Very amusing that you put the text analysis in there. I don't think I've ever
>seen anybody else bother to do that on this board.
>
>Here's what I got with CM8000 on a PIII-733 (default personality, 32MB hash)
>
>Time	Depth	Score	Positions	Moves
>0:00	3/4	-11.28	3940		1...Rg3 2. Kd4 h3 3. b8=Q Rxb8
>0:00	4/5	-11.60	14839		1...Rg3 2. Kc5 h3 3. Kd4 Rb4+ 4.
>					Kd5 Rxb7
>0:00	5/6	-11.79	38085		1...Rg3 2. Kc5 h3 3. Kd4 Rb4+ 4.
>					Kc5 Rxb7 5. Kd4
>0:02	6/7	-13.99	149165		1...Rg3 2. Rxg2 Rgxg2 3. Kd5 h3
>					4. Kd4 h2 5. b8=Q Rg4+ 6. Ke3 Rxb8
>0:04	7/8	-14.23	418052		1...Rg3 2. Rxg2 Rgxg2 3. Kd5 Rgd2+
>					4. Kc6 h3 5. Kc5 Rxb7
>0:15	8/9	-15.92	1834376		1...Rg3 2. Rxg2 Rgxg2 3. Kd5 h3
>					4. b8=Q Rxb8 5. Kc6 h2 6. Kc7 Rg7+
>					7. Kxb8 h1=Q
>1:44	9/10	-18.15	12919471	1...Rg3 2. Rd1 Rxb7 3. Rd5+ Ke4
>					4. Rd4+ Ke5 5. Rd5+ Kf6 6. Rd1
>					h3 7. Kc5 h2 8. Kc6 h1=Q 9. Rd6+
>					Ke5
>4:54	10/11	-20.83	35997947	1...Rg3 2. Rd1 g1=Q 3. Rxg1 Rxg1
>					4. b8=Q Rxb8 5. Kd4 h3 6. Kc5 Rc1+
>					7. Kd4 h2 8. Ke3 Re8+ 9. Kd4 h1=Q
>28:16	11/12	-Mate11	202470478	1...Rg3 2. b8=Q Rxb8 3. Kc5 h3
>					4. Kd5 h2 5. Re1 g1=Q 6. Re5+ Kg6
>					7. Re6+ Kf7 8. Kc4 Qc1+ 9. Kd4
>					Qc3+ 10. Kd5 h1=Q+ 11. Kd6 Rd3#
>
>At least it chose the right move the whole time....
>
>jm

I believe that using bigger selectivity is better for finding mates faster.
I always use ss=10 for chessmaster6000 because I believe based on my experience
that ss=10 is simply faster in finding mates than ss=6.

I do not have chessmaster8000 so I can only guess that ss=10 is better for mates
problem.

Uri



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