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Subject: Re: a mate to solve (GLC2.15c -- 5 minutes)

Author: Dann Corbit

Date: 13:14:29 10/10/01

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On October 10, 2001 at 16:03:13, Tim Foden wrote:

>On October 10, 2001 at 15:31:17, Dann Corbit wrote:
>
>>On October 10, 2001 at 09:23:21, Tim Foden wrote:
>>
>>>Green Light Chess (96MB Hash, 920MHz Duron, no tablebases) claims that Rg3 is a
>>>mate in 11 after 2 mins 30 secs, and that it is a mate in 10 after 4 mins 59
>>>secs.  Finally it finds a different line for mate in 10 after 7 mins 56 secs.
>>>
>>> 14   2:30 +Mate11 118131k  Rg3 2. Kc5 h3 3. b8=Q Rxb8 4. Rd1 g1=Q+ 5. Rxg1
>>>                              Rxg1 6. Kd4 h2 7. Kc4 h1=Q 8. Kd4 Rd1+ 9. Ke3
>>>                              Re8+ 10. Kf2 Rd2+ 11. Kg3 Rg8#
>>> 15   4:59 +Mate10 236044k  Rg3 2. b8=Q Rxb8 3. Kc5 h3 4. Kd6 h2 5. Ra1 g1=Q 6.
>>>                              Ra5+ Kf6 7. Ra6 Rb6+ 8. Kc7 Rxa6 9. Kd7 Rg7+ 10.
>>>                              Kd8 Ra8#
>>>Cheers, Tim.
>>>
>>
>>That's a truly astonishing result!  Finding the closest mate faster than a
>>dedicated mate solver.
>
>I don't really think it is so astonishing Dann.  Chest is *proving* that a
>mate-in-10 is the shortest that is possible.  Green Light is not.  It wouldn't
>be sure until at least 21 ply (and perhaps deeper).  It's those damned
>extensions a that allow normal game playing programs to find these mates :)
>
>Now... if we had a mate that didn't trigger so many extensions then I'm sure
>chest would find it first.

Well, it appears that your extensions are more clever than anyone else (at least
of those programs who have been brought to the brunt by giving it a go).  With
or without tablebase files, most programs really choke on this problem.
Whatever you have done -- it's really smart.



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