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Subject: Re: GPL'ed chess software

Author: Uri Blass

Date: 03:30:03 10/14/01

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On October 14, 2001 at 03:34:03, Slater Wold wrote:

>GPL is a good idea, in theory.........
>
>
>Whenever you publish your code, no matter what "license" you put under it, there
>is a serious threat that it's going to be hacked.
>
>2 good examples:
>
>Crafty:  Without a doubt, the best open source chess project in the world.  This
>is not distributed under the GPL (as far as I know) but has been copyrighted by
>Bob.  There are more hacked Crafty's running around, than anyone can count.  I
>don't *think* this upsets Bob too terribly bad, as most people make it worse,
>instead of better.
>
>TSCP:  This is probably one of the most simple chess programs in circulation
>today.  And I know people have hacked its code; I've even seen one running on a
>chess server.
>
>Plain and simple, you publish your code, someone is going to take it and (try)
>to improve on it.  And even with the GPL, it's hard to try to detour, or stop
>this.
>
>
>The company I work for has recently been to court over something that pertains
>to this matter.  We design and sell medical office, hospital, and in general,
>healthcare software.  The company I work for bought out a smaller competitor
>about a year ago.  Well, some people from the company that got bought out, had
>the code to this software, and they thought they would just slap a new name on
>it, change it around, and sell it basically as another product.  Of course my
>company sued them for copyright infringement.  Guess what?  They lost.
>
>Seems the law says that a computer program only needs to be 40% different, to be
>considered "unique".  They had a mathematician/programmer come in, and basically
>declare that the code had indeed changed over 40%.  Mind you, this was ONLY the
>code.  Not the interface, or functions.  This is _NOT_ open source software.
>And they got away with it.

>
>If anyone besides yourself has the code to your product, there is a risk.  And
>there's not much you can do.  Someone just needs to be creative, and smart
>enough to get around anything you will be able to do.

The main problem here is that you need to understand Crafty in order to change
more than 40% of the code.

I did not read most of the chess programs because of this problem.
I feel that it is frustrating to try to do it(the same as trying to read a book
when for every word you need to look at the dictionary).

I read most of TSCP but almost did not read other chess programs because there
are too many files and I do not know where to start.

I prefer to understand the move generator of Chest and not Crafty because my
move generator is legal move generator like chest but I do not know where to
start with so many files in order to read something that I understand.

If I read move_gen.c I see that include many files when one of them is board.h
If I read board.h I see that it include types.h and xatt.h.
If I read types.h I see that it include basetyp.h
If I read basetyp.h I see that it include basedef.h

Uri



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