Author: Uri Blass
Date: 03:16:39 10/17/01
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On October 17, 2001 at 05:19:19, Ed Schröder wrote: >On October 16, 2001 at 22:15:19, Robert Hyatt wrote: > >>On October 16, 2001 at 19:33:13, stuart taylor wrote: >> >>>On October 16, 2001 at 18:01:26, Robert Hyatt wrote: >>> >>>>On October 16, 2001 at 12:57:00, Jorge Pichard wrote: >>>> >>>>>http://www.chessbase.com/news/fide-internet-qual1.htm >>>>> >>>>>Pichard >>>> >>>> >>>>I pointed out that this was foolish when it first came up. It is _still_ >>>>foolish today. And it will be even _more foolish_ tomorrow. :) >>>> >>>>But some won't learn. >>> >>>You mean, to get qualifiers through the internet, and for the above reason (that >>>it is foolish)? >>>If so, is there really no way out of this problem? >>>S.Taylor >> >> >>Not that I can think of. Catching cheating as it goes on is _very_ difficult. >>If not impossible. It all depends on the "skill" of the "cheater". >> >>This was a doomed experiment from the get-go. You only have to play on the >>chess servers to see what I mean... > > >Do you think it makes sense to write a piece of software that can determine >a game played by a computer? I know it is difficult but is it impossible? > >Checking for TB use, time control behavior, more? > >Ed The main problem is that you cannot detect an advanced player who plays computer moves only in part of the cases and does not use the program in playing mode but in analysis mode when (s)he decides when to move so time control behaviour is not going to help you. Uri
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