Author: Robert Hyatt
Date: 14:54:58 10/17/01
Go up one level in this thread
On October 17, 2001 at 13:48:50, Roy Eassa wrote: >On October 17, 2001 at 13:16:48, Robert Hyatt wrote: > >>On October 17, 2001 at 09:51:16, stuart taylor wrote: >> >>>With my "old" Hiarcs 7.0. It is very easy to keep the computer running on >>>analysis (I mean, if it is independant of one connected to the internet etc.) >>>and to pick one of the 3 best moves which appear on the continuous analysis >>>display. >>>And in special cases when the player desperately wants to play something else, >>>to quickly play it out on the screen to make sure it is reasonable etc. >>>Even if it is a speculative looking sacrifice which makes the evaluation drop >>>greatly, if it quickly starts to recover at every ply, you can be quite >>>confident that it is a very intelligent sacrifice. >>> In other words, you could play quite "origionally" even at as little as 5 min. >>>per game with quite a stable computer backing. >>>That is with Hiarcs 7.0. I'm sure with others too, even better. >>>S.Taylor >> >> >>This is not an issue. Trying to detect cheating by monitoring the computer >>won't work, because most use a second computer. Many GUIs now detect "task >>switching" and notify your opponent if you shift focus from the GUI window to >>another window. The solution is a second machine. Now you are left with only >>the "game" as evidence. And that makes the detection process much more >>difficult and time-consuming. > > >Wouldn't it slow a person way down to switch back & forth to another computer >(of course, I have a single monitor which is switched between my computers, so >it would take a REALLY long time)? Not particularly. IE when I first started testing Crafty on what was (back then) FICS (now ICC) I didn't know anything at all about (C) accounts as there was no notification about using computers or anything. Before I got my xboard stuff up and going, I would sit at home and use my laptop to connect and relay moves to FICS from my home computer. Bruce and others did this too, and we all found that you can be fairly efficient at doing it. If you play with an increment, it is a snap. The way to really hurt cheaters is to play with no increment and just run 'em out of time... :) Of course, _most_ won't play 0 inc games for that reason...
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