Author: Stephen A. Boak
Date: 07:57:22 10/19/01
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Dann, >On October 19, 2001 at 01:31:10, Dann Corbit wrote: >Another "SQUISH-ER-ATOR" idea. When we have some sets of pieces (consider with >side to move = KNN) there are only a few moves possible. You can never have >more than 24 choices (for instance) when you have KNN and it is your turn to >move. Hence, for this tablebase, we would only need 5 bits to store the move >choice. But don't you need more coding to specify which 24 squares of the 64 squares total on the board are mapped to those 24 choices? --Steve
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