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Subject: Re: CA Light problem

Author: Steve Coladonato

Date: 06:07:29 10/24/01

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According to the documentation, you cannot hook in additional engines with CA
Light.  Also, I discovered that if you do a blunder check with a CA file format,
the players get set to "CA White" and "CA Black" or something very similar.  If
you do a blunder check on a pgn file, the players are OK.

Steve

On October 24, 2001 at 04:06:41, Jouni Uski wrote:

>When I try to start analysis (monitor) I get error message (yes before move
>30!):
>
>"Access violation at address 006A7C6E in module CALIGHT.EXE"
>
>Is there any special trick in engine settings? I tried to install Crafty and
>Yace without success.
>
>thanks Jouni



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