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Subject: Re: Handicapping Chess Engines

Author: Roy Eassa

Date: 09:28:29 10/25/01

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On October 25, 2001 at 12:17:53, Colin Frayn wrote:

>On October 25, 2001 at 06:37:00, Mike Hood wrote:
>
>
>>But maybe I'm getting away from my reason for posting this message... my
>>question is: What IS the best way to handicap an engine? Should it be done on
>>engine level? Or should the handicapping be done by a meta-engine interface that
>>looks at an array of valuations for the n legal moves and says "Let's pick that
>>one"?
>
>Beowulf has skill modes, and implementes them pretty simply.  Basically, it just
>gradually removes the search improvements one by one, adds randomness into the
>move ordering, adds randomnes into the positional evaluation, and disables the
>hash table, etc...  I think this is pretty much the only acceptable way forward.
>Even *ColChess* still beats me when searching to 2 ply if I'm playing fast Blitz
>games.  (Of course it has quiescence search too...)
>
>Yes, I _am_ that bad, BTW.
>
>I'm not sure what kind of ELO the lower skill levels play at.  It's probably
>still around 1800 or so I'd expect on decent hardware.
>
>Cheers,
>Col


FYI, the following URL in your profile is bad:

http://www.ast.cam.ac.uk/~cmf/beowulf.html



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