Author: Roy Eassa
Date: 09:28:29 10/25/01
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On October 25, 2001 at 12:17:53, Colin Frayn wrote: >On October 25, 2001 at 06:37:00, Mike Hood wrote: > > >>But maybe I'm getting away from my reason for posting this message... my >>question is: What IS the best way to handicap an engine? Should it be done on >>engine level? Or should the handicapping be done by a meta-engine interface that >>looks at an array of valuations for the n legal moves and says "Let's pick that >>one"? > >Beowulf has skill modes, and implementes them pretty simply. Basically, it just >gradually removes the search improvements one by one, adds randomness into the >move ordering, adds randomnes into the positional evaluation, and disables the >hash table, etc... I think this is pretty much the only acceptable way forward. >Even *ColChess* still beats me when searching to 2 ply if I'm playing fast Blitz >games. (Of course it has quiescence search too...) > >Yes, I _am_ that bad, BTW. > >I'm not sure what kind of ELO the lower skill levels play at. It's probably >still around 1800 or so I'd expect on decent hardware. > >Cheers, >Col FYI, the following URL in your profile is bad: http://www.ast.cam.ac.uk/~cmf/beowulf.html
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