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Subject: Re: Handicapping Chess Engines

Author: John Merlino

Date: 13:20:42 10/25/01

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On October 25, 2001 at 12:02:29, Robert Hyatt wrote:

>On October 25, 2001 at 06:37:00, Mike Hood wrote:
>
>>There have been a lot of posts (over the years) about how to make engines
>>weaker. This is an interesting question that I'd like to revive. I mean, it's
>>not just about getting to the top of the SSDF list. Very few people who buy a
>>current chess program at its full unleashed power stand a chance of even drawing
>>against it. It's a matter of playing enjoyable (and instructive) chess in your
>>spare time.
>>
>>I'm disappointed with most of the handicap levels in chess programs. Everything
>>from "Drunken Assassin" to "Paranoid Scaredycat" delivers poor chess, making
>>stupid blunders that anyone with an ELO rating over 1000 can take advantage of.
>>The only successful handicapping that I've seen is limiting the ply depth of the
>>search. Limiting the ply search of an engine to 4 (or maybe 6) ply leads to the
>>engine playing solid but beatable chess. Maybe I'm just speaking from my own
>>limited perspective as a 1550 player, but I have the impression that the
>>blunders made by a plydepth-limited engine are very "human".
>
>I don't think this works.  I ran some tests on one of the chess servers once
>with a very limited search depth and still saw ratings of over 2200 at times.
>
>Bruce ran a version of Ferret on ICC with a time limit of milliseconds per
>move and it too was in the 2200 range if I recall correctly.
>
>The problem is that against weaker players, even shallow searches see through
>their simple tactics, and you _still_ have the full positional evaluation of
>the program, with weak squares, pawn structure, king safety, etc. to guide the
>program.
>
>If you reduce the search depth, you only reduce tactics.  You won't find a
>1200 player that understands much about pawn majorities, weak pawns, king
>safety, etc.  You end up with a program that is tactically weaker, but still
>positionally very strong.  And (IMHO) it just doesn't "feel right".  IE weak
>players will let me wreck their pawn structure where a shallow search program
>will not.

We have found this also to be the case with Chessmaster. There are a few
personalities that are identical to the Chessmaster personality, but have a VERY
limited search depth. Vlad has a search depth of 3, and his rating came out to
approximately 1850. Max has a depth of 2, with a rating of around 1600. And
Lacey (the bane of all existence) has a depth of 1, with a rating of around
1300. So, I would estimate that a search depth of 5 would be approximately in
the 2200 range that you mention above.

Does that come close to matching your findings?

jm



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