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Subject: Re: test position(king safety)

Author: Robert Hyatt

Date: 15:00:32 10/25/01

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On October 25, 2001 at 12:21:23, Uri Blass wrote:

>On October 25, 2001 at 11:56:57, Robert Hyatt wrote:
>
>>On October 25, 2001 at 11:41:28, Uri Blass wrote:
>>
>>>How much time does your program need to avoid Nxg3?
>>>
>>>Here is Junior7's analysis on p200 after some learning
>>>It has no problem to avoid Ng3 after  learning 18...Nxg3 19.hxg3 Bxg3 20.f4 Qh4
>>>21.Rf3 Qh2+ 22.Kf1.
>>
>>
>>I'm not sure how this helps at all.  What good is it to have to _first_
>>search the position beyond where you  are and "learn" before you can
>>solve it?  If we use that testing methodology, Crafty should be able to
>>solve _all_ tactical positions with its "position learning".  But that won't
>>help it one bit in similar positions in real games...
>
>The first thing that we need to test is if a test position is correct
>I was not sure that the test position is correct because I suspected that maybe
>shredder lost because of another mistake.
>
>The fact that Junior did not like the sacrifice after learning supports the
>conjecture that the sacrifice was wrong.
>
>Junior7 without learning wants to play the wrong move 18...Nxg3
>and I guess that it may need hours to avoid this mistake.
>
>Uri


OK... that makes more sense now...



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