Author: Robert Hyatt
Date: 15:00:32 10/25/01
Go up one level in this thread
On October 25, 2001 at 12:21:23, Uri Blass wrote: >On October 25, 2001 at 11:56:57, Robert Hyatt wrote: > >>On October 25, 2001 at 11:41:28, Uri Blass wrote: >> >>>How much time does your program need to avoid Nxg3? >>> >>>Here is Junior7's analysis on p200 after some learning >>>It has no problem to avoid Ng3 after learning 18...Nxg3 19.hxg3 Bxg3 20.f4 Qh4 >>>21.Rf3 Qh2+ 22.Kf1. >> >> >>I'm not sure how this helps at all. What good is it to have to _first_ >>search the position beyond where you are and "learn" before you can >>solve it? If we use that testing methodology, Crafty should be able to >>solve _all_ tactical positions with its "position learning". But that won't >>help it one bit in similar positions in real games... > >The first thing that we need to test is if a test position is correct >I was not sure that the test position is correct because I suspected that maybe >shredder lost because of another mistake. > >The fact that Junior did not like the sacrifice after learning supports the >conjecture that the sacrifice was wrong. > >Junior7 without learning wants to play the wrong move 18...Nxg3 >and I guess that it may need hours to avoid this mistake. > >Uri OK... that makes more sense now...
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