Author: Ulrich Tuerke
Date: 01:02:51 05/29/98
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"quit" is accepted any time by Comet. One can easily verify this by starting the engine without winboard, and playing. The peeknamedpipe() code from Crafty had been already stolen and implemented by me. Thanks for that. I speculate that my program had been swapped out of memory when winboard was starting the next game. Not unlikely, since it was a situation where a forced mate was close. So, Comet wasn't even pondering in the moment when Crafty outputted its move. A good reason for windows to swap out a program being suspended anyway, isn't it ? Anyway, it's only speculation.
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