Author: Roy Eassa
Date: 08:43:38 10/29/01
Go up one level in this thread
Everything Mr. Penn said in that posting makes good sense to me too! On October 28, 2001 at 06:41:53, William Penn wrote: >P.S. More suggested new Gameroom operations for CM9k... >(sorry, not highly edited...) > >--Add an option to change the color of the chessboard background, because for >optimum legibility it should not be the same color as the dark squares [as in >CM6k] > >--Add a brightness adjustment option for the color of the chessboard squares [as >in CM6k] > >--Add a simple one-key keyboard toggle operation, to toggle the chessboard to >full screen size [as in early versions of CM and Sargon] > >--Add a simple one-key keyboard toggle operation, to toggle the Visual Thinking >chessboard to a larger size (about 2X-3X larger) > >--The Thinking Lines window shows Current Move(s) only 1 ply deep. Increase to >at least 3-5 ply deep [as in CM6k & prior versions] > >--Provide selectable font size and face (regular or bold) for everything. Using >the default windows fonts does not give good user control. > >--Nobody wants to have the slowdowns associated with running multiple engines >simultaneously, so do away with the multiple engines. There should only be one >engine running at a time, in any instance. So there should not be White, Black, >Chessmaster boxes to check on the Thinking Lines or Visual Thinking windows. >Whatever engine is running would show its results there. Instead of those check >boxes, simply state which engine is running. The engine running will be the >engine selected for the player on the move. So it can either be Chessmaster or a >defined personality. If a different viewpoint is wanted, then the engine >selected for the player on the move can be changed via the Ctrl-G (Set Up Game >Details) window, temporarily or permanently. The latter window may need a bit of >modification to allow this positive control over the engine assigned to each >player.
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