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Subject: Re: KRBKPP

Author: Robert Hyatt

Date: 08:13:09 10/31/01

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On October 31, 2001 at 09:56:02, Miguel A. Ballicora wrote:

>On October 30, 2001 at 23:39:33, Robert Hyatt wrote:
>
>>On October 30, 2001 at 16:12:20, Miguel A. Ballicora wrote:
>>
>>>On October 30, 2001 at 15:54:06, Robert Hyatt wrote:
>>>
>>>>The point here is that KRBP vs KRPP might seem to be the same as a KRB vs KRP
>>>>ending.  The KRB has no chance of winning in a real game.  There may be a
>>>>contrived position where the KRB side wins, but I haven't seen any in real
>>>>games yet myself.  I don't want _my_ program to trade from a possiblly
>>>>winnable KRBP vs KRPP, to a absolutely unwinnable KRB vs KRP ending, if I can
>>>>help it.
>>>
>>>This is true against a computer with EGTB's, against humans it is not exactly
>>>unwinnable. Particularly with "game in x" time control where it is closer to a
>>>win than a draw. Practical chances are very high, it is a tough endgame to
>>>defend unless you have plenty of time and know the theory.
>>>
>>>Regards,
>>>miguel
>>
>>
>>It isn't that hard for a computer.  I ran a few such tests a few years ago.
>>
>>The first was KQ vs KR, with crafty playing KQ with no tablebases, against
>>Crafty with KR using tablebases.  Crafty with KQ won _every_ time within 50
>>moves, with no special heuristics at all other than "drive the king to the
>>edge and then the corner."  In fact, on a P6/200, it could win every time
>>given only a couple of seconds.
>>
>>When Steven Edwards made me the KRP vs KR tablebase, along with the promotion
>>cases, I tried this again after watching Crafty play a KRB vs KR ending and
>>being unable to win it (I had never noticed that this is generally drawn).  I
>>tried tablebase KRB vs no-tablebase KR and the no-tablebase side had no
>>problems in drawing every game.  With very shallow searches.
>>
>>I _have_ seen programs lose drawn endings.  Crafty and WchessX once played a
>>KR vs KN where Crafty had the KR (no tablebases back then) and it still won the
>>game.  However, I would not expect to repeat that against _any_ human or
>>computer I would really expect to have to play.  Maybe against a 1500 it might
>>win.  But not against a strong player.  And I am generally thinking of IM/GM
>>players as the competition I play against, which simplifies things a bit.
>
>The last point is what you might want to reconsider. Maybe I was not clear
>before, this endgame is tough for IM and GMs that do not know the theory (and
>there are many). Tough even at slow time control. If they do not know the
>theory, and they play blitz, Crafty will score >95%. If they know the theory and
>it is blitz crafty will still score a lot of points since is very easy to make a
>mistake on the crucial positions. That's all you need.
>
>I personally was able to hold this position against an IM many years ago with 3
>minutes on my clock only because I knew the theory perfectly and I had it
>_fresh_ on my mind. He was very dissapointed not to bring the point home.
>If you are a IM/GM and you knew the theory but haven't touched it in a long time
>you might lose precious time before you remember. Particularly at speed chess!
>
>If you do not believe me, I will try to find a Nunn's quote about this.
>
>Miguel


I will try to find a few games with this position in Crafty's huge PGN archive.
I know it has played two GMs and reached this position and they drew it with
no difficulty.  I'm sure some can't, but the issue is that I do _not_ want to
reach KRB vs KR or KRN vs KR against _anybody_ because it _should_ be
drawn.  If I can beat 'em with a KRB vs KR ending, then I can almost certainly
beat them with a KRBP vs KRP ending.



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