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Subject: Re: KRBKPP

Author: Robert Hyatt

Date: 14:55:07 11/01/01

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On November 01, 2001 at 17:37:26, Gareth McCaughan wrote:

>Robert Hyatt wrote:
>
>> your idea about the +.01 / -.01 was a good one.  I implemented it
>> right after you suggested it and it works just fine, so that Crafty
>> prefers a drawn KRB vs KR rather than a drawn KR vs KR ending.
>> And "swindle mode" enhances this further bu taking the draw-only moves
>> and searching them with a real tree search to choose the one that
>> looks best without any tablebase probes, to avoid tossing the bishop
>> which would still be a draw...
>>
>> But for real play, I _do_ want to know when I really can't win,
>> so that I can offer draws.  So far as I know, most programs on ICC
>> don't accept or offer draws.  While mine does both.
>
>There's no law that says you have to use the same number you use
>for choosing moves, and nothing else, to decide whether to offer
>or accept a draw.



Of course there isn't.  But I don't want to use a range of values,
because with an eval of +.1 I probably want to play on.  Even with
an eval of -.1 I probably want to play on depending on the rating of
my opponent.  But if it is really a draw, perhaps not...



>
>I'm sure you can find a way to make the eval be non-zero but still
>discernibly a certain theoretical draw. Just as checkmates have
>different scores for different depths but are still all certain
>wins. Or you could just say: against a GM player you'll accept a
>draw even if you think you're +0.1.
>
>--
>g



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