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Subject: Re: Nullmove question

Author: Gerd Isenberg

Date: 12:12:13 11/05/01

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On November 05, 2001 at 14:34:43, Robert Hyatt wrote:

>On November 05, 2001 at 13:02:31, Gerd Isenberg wrote:
>
>>why not
>>
>>val = -AlphaBeta(depth - 1 - R, -beta, -alpha);
>>
>>
>>Gerd
>
>
>In PVS that would be find.  But the question is, what do you want to
>know from the null-move search.  For a fail high, all you can discover
>is "if I do nothing, the score comes back >= beta" which is enough to
>convince me that I can simply return beta here, as playing _any_ move
>should raise the score even higher (non-zug of course).  Does it matter
>_how_ good the score is?  Or just that it is >= beta?

In most nodes in PVS there is already a null window, but using the full window
here seems to be better for my program, empirically determined with BT2630 and
LCTII - may be some true scores in the transposition table? In the conditional
verification search i have slighly better results with an explicite null window.
No idea about the influence in practical games.



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