Author: Angrim
Date: 13:01:01 11/05/01
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On November 05, 2001 at 04:35:44, Jason Williamson wrote: >and with Go Software being weaker then the avg competive player (I am about 8 >Kyu on the IGS, and I can give Many Faces of Go (the world champ AFAIK) 6 >stones) there is lots of room to improve and innovate. > >I wonder if some of you chess computer genius types took the time to learn Go >how well you would do. :D I thought that GO would be an interesting game to write a player for, so a few years ago I started looking for the rules to it and some basic strategy information. I gave up. I think that most other computer chess programers will have the same problem, we like a game that has simple and well defined rules, and which then uses these simple rules to make an interesting game. Until I have rules which specify the following three things for GO, there is no chance that I will try to code for it. 1. given a board position, which moves are legal. 2. when is the game over. and "when both players agree that it is over" does NOT work for me. 3. once the game is over, what is the score. And any rule which includes the other player having to agree that a stone is dead is junk. I need a way for my program to determine for itself what the score is! Oh, and if the specified rules only apply to games played in one specific country, I won't be really happy with them. It seems that most oriental countries have a few slight modifications they have made to the rules, and stick to them as a matter of national pride. End rant, Angrim >JW
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