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Subject: Re: Leiden depressions

Author: Vincent Diepeveen

Date: 07:17:47 11/06/01

Go up one level in this thread


On November 05, 2001 at 21:13:06, Robert Hyatt wrote:

>On November 05, 2001 at 20:28:26, Vincent Diepeveen wrote:
>
>>On November 05, 2001 at 14:51:13, Robert Hyatt wrote:
>>
>>>On November 05, 2001 at 01:30:40, Christophe Theron wrote:
>>>
>>>>On November 04, 2001 at 00:06:14, Thomas Mayer wrote:
>>>>
>>>>>Hi Bas,
>>>>>
>>>>>> Against Diep Winboard's clock was slightly out of sync with the real clock.
>>>>>> Don't ever let that happen! Amazing how fast the difference grows and you
>>>>>> CAN'T adjust the clock in Winboard. A couple of minutes difference is
>>>>>> *deadly*. And, though it is allowed to adjust the engine clock, apparently it
>>>>>> is not allowed to restart Winboard+engine with a corrected time. Vincent was
>>>>>> the first to point that out to the tournament directors. "Not allowed! If I
>>>>>> can't restart my engine for table bases, HE can't bla bla bla..." (Tao +0.90
>>>>>> Diep +0.001 but drawish IMO). Whatever I would have done in this situation,
>>>>>> *not* this pityful "no no, not allowed!". The 30 nullmoves from Diep that
>>>>>> followed to push Tao through the flag I can forgive, but not the "nono".
>>>>>
>>>>>That's why I do it a little bit different for tournaments in Quark.
>>>>>Tournamenttimecontrols in Quark are hard coded, but need anyway the time
>>>>>information of Winboard.
>>>>>
>>>>>That's how it work:
>>>>>I set Winboard always to the full time, e.g. in Leiden to 90 minutes (if there
>>>>>is a cut somewhere, it is hardcoded, that Quark must play the first 40 moves in
>>>>>xx minutes)
>>>>>Now what is Quark doing ? There is a setable variable in its ini file, called
>>>>>operatortime - a good value for this is 12. Internally it had a correction time,
>>>>>this grows each move (move, not half move) about this value.
>>>>>When it gets the winboard-time, it substracts the correction time from the
>>>>>winboard-time and has now a prediction about what is on the clock.
>>>>>Before every move, the engine writes something to the the .debug - file: Time
>>>>>from Winboard, Correction time, Time it thinks must be on the clock. I check the
>>>>>.debug file through game with the tail-utility. (Works fine under NT/2000/XP)
>>>>>Because the opening moves are played without clock you get initially a quite
>>>>>nice bonus which you can add later - there are 2 commands in Quark to correct
>>>>>the internal correction time by a value, so when Quark thinks it has to much
>>>>>time on clock then I must add something to the correction time, else I can
>>>>>substract something. If the game will be very long, you must change the
>>>>>operatortime later in the game... (But thats only interesting, when you have
>>>>>much over 100 moves) - a quite playable value is 6-8 seconds if your
>>>>>concentration is high enough.
>>>>>With that system I was so far NEVER in time troubles, and I have always an
>>>>>overview what Quark thinks what is on the real clock, so it's easy to correct.
>>>>>Oh, only once I had a time problem - Vincent did not tell me, that he has moved
>>>>>already and my clock runs for about 10 minutes without that I know it... But I
>>>>>correct internal time and didn't miss the cut at all - I spent one minute on the
>>>>>idea to miss the cut anyway, because I was very unhappy about the game, but that
>>>>>wouldn't be very sportsmanlike... a "no, no" is also not very sportsmanlike... I
>>>>>would understand this from commercial programs - they fight for every point and
>>>>>every point is money - but from amateurs ? Well... How about pushing the
>>>>>reset-button by accident to have a crash ??? :)
>>>>
>>>>
>>>>
>>>>I have never seen a commercial programmer behave in the way you describe. Can
>>>>you mention one?
>>>>
>>>>It's not about being commercial anyway, it's about being a gentleman.
>>>>
>>>>
>>>>
>>>>    Christophe
>>>
>>>
>>>Jan Louman
>>
>>Jan Louwman operated Tiger at the world champs 2001 in maastricht btw,
>>and Rebel partly at the dutch open last 2 weekends.
>
>
>Can't help it.  He asked for "the name of someone involved with a commercial
>program that acted like that win at all cost scenario."  Jan has used the "move
>now" button so many times in chess games at ACM events, that several of us had a
>long chat with the TD the last time he operated.  He was even caught on video
>tape telling Rebel to "move now".  I had relayed this to Ed quite some time
>back.  This was common knowledge with most of the competitors and we all just
>simply watched him _very_ carefully.

known is also the timebug in kallisto some years ago,
where a force move is needed.

Jan operated Kallisto a lot too at different tournaments :)

I also remember a game i had against a program in Paris 97. And my opponent
didn't want to queen at all. Every move the move of diep wasn't expected.

When i turned my had for a short moment i heart a few mouseclicks and
DANG my already excited opponent had played within a few seconds :)







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