Author: Vincent Diepeveen
Date: 07:17:47 11/06/01
Go up one level in this thread
On November 05, 2001 at 21:13:06, Robert Hyatt wrote: >On November 05, 2001 at 20:28:26, Vincent Diepeveen wrote: > >>On November 05, 2001 at 14:51:13, Robert Hyatt wrote: >> >>>On November 05, 2001 at 01:30:40, Christophe Theron wrote: >>> >>>>On November 04, 2001 at 00:06:14, Thomas Mayer wrote: >>>> >>>>>Hi Bas, >>>>> >>>>>> Against Diep Winboard's clock was slightly out of sync with the real clock. >>>>>> Don't ever let that happen! Amazing how fast the difference grows and you >>>>>> CAN'T adjust the clock in Winboard. A couple of minutes difference is >>>>>> *deadly*. And, though it is allowed to adjust the engine clock, apparently it >>>>>> is not allowed to restart Winboard+engine with a corrected time. Vincent was >>>>>> the first to point that out to the tournament directors. "Not allowed! If I >>>>>> can't restart my engine for table bases, HE can't bla bla bla..." (Tao +0.90 >>>>>> Diep +0.001 but drawish IMO). Whatever I would have done in this situation, >>>>>> *not* this pityful "no no, not allowed!". The 30 nullmoves from Diep that >>>>>> followed to push Tao through the flag I can forgive, but not the "nono". >>>>> >>>>>That's why I do it a little bit different for tournaments in Quark. >>>>>Tournamenttimecontrols in Quark are hard coded, but need anyway the time >>>>>information of Winboard. >>>>> >>>>>That's how it work: >>>>>I set Winboard always to the full time, e.g. in Leiden to 90 minutes (if there >>>>>is a cut somewhere, it is hardcoded, that Quark must play the first 40 moves in >>>>>xx minutes) >>>>>Now what is Quark doing ? There is a setable variable in its ini file, called >>>>>operatortime - a good value for this is 12. Internally it had a correction time, >>>>>this grows each move (move, not half move) about this value. >>>>>When it gets the winboard-time, it substracts the correction time from the >>>>>winboard-time and has now a prediction about what is on the clock. >>>>>Before every move, the engine writes something to the the .debug - file: Time >>>>>from Winboard, Correction time, Time it thinks must be on the clock. I check the >>>>>.debug file through game with the tail-utility. (Works fine under NT/2000/XP) >>>>>Because the opening moves are played without clock you get initially a quite >>>>>nice bonus which you can add later - there are 2 commands in Quark to correct >>>>>the internal correction time by a value, so when Quark thinks it has to much >>>>>time on clock then I must add something to the correction time, else I can >>>>>substract something. If the game will be very long, you must change the >>>>>operatortime later in the game... (But thats only interesting, when you have >>>>>much over 100 moves) - a quite playable value is 6-8 seconds if your >>>>>concentration is high enough. >>>>>With that system I was so far NEVER in time troubles, and I have always an >>>>>overview what Quark thinks what is on the real clock, so it's easy to correct. >>>>>Oh, only once I had a time problem - Vincent did not tell me, that he has moved >>>>>already and my clock runs for about 10 minutes without that I know it... But I >>>>>correct internal time and didn't miss the cut at all - I spent one minute on the >>>>>idea to miss the cut anyway, because I was very unhappy about the game, but that >>>>>wouldn't be very sportsmanlike... a "no, no" is also not very sportsmanlike... I >>>>>would understand this from commercial programs - they fight for every point and >>>>>every point is money - but from amateurs ? Well... How about pushing the >>>>>reset-button by accident to have a crash ??? :) >>>> >>>> >>>> >>>>I have never seen a commercial programmer behave in the way you describe. Can >>>>you mention one? >>>> >>>>It's not about being commercial anyway, it's about being a gentleman. >>>> >>>> >>>> >>>> Christophe >>> >>> >>>Jan Louman >> >>Jan Louwman operated Tiger at the world champs 2001 in maastricht btw, >>and Rebel partly at the dutch open last 2 weekends. > > >Can't help it. He asked for "the name of someone involved with a commercial >program that acted like that win at all cost scenario." Jan has used the "move >now" button so many times in chess games at ACM events, that several of us had a >long chat with the TD the last time he operated. He was even caught on video >tape telling Rebel to "move now". I had relayed this to Ed quite some time >back. This was common knowledge with most of the competitors and we all just >simply watched him _very_ carefully. known is also the timebug in kallisto some years ago, where a force move is needed. Jan operated Kallisto a lot too at different tournaments :) I also remember a game i had against a program in Paris 97. And my opponent didn't want to queen at all. Every move the move of diep wasn't expected. When i turned my had for a short moment i heart a few mouseclicks and DANG my already excited opponent had played within a few seconds :)
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