Author: Miguel A. Ballicora
Date: 09:59:01 11/07/01
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On November 07, 2001 at 12:15:11, Robert Hyatt wrote: >The best solution is a robotic interface. Everybody can still show up and >watch, but once the game starts, the humans are _totally_ removed from the >procedure. Moves are relayed automatically thru a third party (like a local >chess server, for example, since now all programs are able to play on ICC). >No human hands in the mix, no outside intervention, no errors, no move >takebacks, no arguments about "hey, you made the wrong move, I entered it, >and now you take it back and change it. I lost all my pondering stuff..." > >It would certainly solve a lot of problems without introducing any new ones. >No lost time from operators. No clock synchronization since the server would >maintain the time electronically. Seems like a reasonable idea. A simple >laptop with linux and the FICS code would do the trick. A NIC for the laptop, >a switch/hub for everyone to connect to, and a NIC for each competitor and the >world would be much simpler for the TD. Devil's advocate says: 1) How would you deal with a crash or communication problems? 2) Computer will be forced to follow a protocol. Why a standalone computer or a experimental supercomputer should be forced to follow a protocol? (that they might not be able to follow perhaps). 3) More debugging to be done in something that has nothing to do with chess (the protocol and the connection) 4) Automated things are great until they fail once. At that point, the mess is very ugly when you have contending parts. Regards, Miguel
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