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Subject: Re: your opinion on this position with 20 gig processor

Author: Vincent Diepeveen

Date: 11:07:12 11/10/01

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On November 10, 2001 at 10:51:57, K. Burcham wrote:

>as you can see in this position, with 1500 mhz using shredder5, we can get
>values for kns, and total nodes for a posted time.
>
>so these values for 58 minutes are: 307 kns, and 1,087,429,783 nodes.
>what if we used a multiplier of 13.5.   13.5 x 1500 mhz = 20000 mhz.
>using this value of 13.5, we can divide 58 minutes by 13.5 = 4.29 minutes.
>lets say that Qe5 was a winning move.
>so from this we could say that with shredder5 on 20 gig, could find Qe5
>in 4.29 minutes. usually a long standard time control for 4 minutes.

Actually you forgot to take into account improvements in shredder
positionally, and a bigger hashtable.

>what about blitz. 20 x 1500 mhz = 30000 mhz. 58 divided 20 = 2.9 minutes.
>what about bullet. 40 x 1500 mhz = 60000 mhz. 58 divided 40 = 1.45 minutes.
>way too much time for blitz and bullet.
>i know there are many variables here. and the future will get crazy with
>the machines that will play chess. i read the other day that we might have
>24 volts running to our fish bowl. that the water molecules with the current
>passing through will actually do the switching. the chiphead that gave this
>theory, said with this molecule switching, everything as we know it, as an
>enduser would be instant.
>
>anyway i am changing my way of thinking about these mhz increases, and how our
>depth changes with each. it seems that it will take an enourmous amount of
>todays mhz to get shredder5 to play Qe5 in a 3/0 or a 3/3 game.
>i conclude that with todays cpu, as we know them, even with smaller dies, we
>cannot achieve the necessary mhz for shredder5 to find Qe5.
>
>
> [D] r2r2k1/1R2qp2/p5pp/2P5/b1PN1b2/P7/1Q3PPP/1B1R2K1 b - -
>
>
>    15.01	15:31 	+3.21 	1...Rab8 2.Rxe7 Rxb2 3.Rf1 Rxd4 4.Re4 Rxe4 5.Bxe4 Kg7
>6.g3 Be5 7.Kg2 f5 8.Bd5 Kf6 (296.898.463) 318.8
> 15.03	58:55 	+3.22++ 	1...Qe5 2.Bc2 Bxc2 3.Qxc2 Rxd4 4.g3 Rad8 5.Rxd4 Rxd4
>6.Kg2 Rd2 7.gxf4 Qe1 8.Rb8+ Kh7 9.Qxd2 Qxd2 10.Kg3 g5 11.c6 (1.087.429.783)
>307.5
> 15.03	77:16 	+3.57++ 	1...Qe5 2.Bc2 Bxc2 3.Qxc2 Rxd4 4.g3 Rad8 5.Rxd4 Rxd4
>6.Kg2 Rd2 7.gxf4 Qe1 8.Rb8+ Kh7 9.Qxd2 Qxd2 10.Kg3 Qc3+ (1.420.005.345) 306.2
> 15.03	104:53 	+3.80 	1...Qe5 2.Bc2 Bxc2 3.Qxc2 Rxd4 4.g3 Rad8 5.Rbb1 Rd2 6.Qb3
>Qxc5 7.Qf3 Bc7 8.Rxd2 Rxd2 9.Qe3 Qxe3 (1.920.599.184) 305.1
>
>please dont post where your tunnel ram and two fours running Klotz finds Qe5 in
>.0000001 second. that is not what this post is about. it is about a given
>position, with a certain program finding a better score, with a better move,
>in a shorter time.
>kburcham



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