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Subject: Re: No material count in Evalualtion idea

Author: Dann Corbit

Date: 20:18:28 11/13/01

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On November 13, 2001 at 23:08:14, Robert Randolph wrote:

>I am currently working on writing a new evaluation for my program.. I have been
>contemplating an eval based on positional aspects and no direct material count.
>
>For instance, a white knight on H1 would be worth maybe .2, but a white knight
>on E5 would be worth 3.2 Of course these are my actual eval values, but examples
>to better iillustrate my idea.
>
>Has this been done before with any success, or lack there of?
>
>If it was a plausible idea (as i beleive it could be) what would your
>suggestions be for positional advantages and disadvantages in this system, as
>they would be fairly differing than those of evals that also rely on material
>count.

[D]7k/b7/4N3/8/7q/8/5P2/5KRN w - -

I think it is an interesting idea, but I think it has holes too.
A piece either has "potential energy" or "kinetic energy" in a sense.
When we move a piece to a strong, protected outpost, it has a sort of "active"
or kinetic energy.  When it's sitting like a lump in some stupid location, it
has potential energy, in case we should move it some place useful.  Just using
the square numbers won't work (see the above diagram).

I think that the actual value of a piece as far as it's "static worth" will be a
function of the depth in plies of analysis at hand.  If you analyzed 50 plies
forward, you would not need to store *any* static value for the piece -- after
all, you would see all the good things it could do in the future.  On the other
hand, if you only look ahead 2 plies, you *must* have the potential energy for
the piece accounted for somewhere or you will throw it away without cause.

Of course, I could be completely wrong.  It's just a gedankenexperiment right
now.




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