Author: Uri Blass
Date: 20:47:03 11/13/01
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On November 13, 2001 at 23:08:14, Robert Randolph wrote: >I am currently working on writing a new evaluation for my program.. I have been >contemplating an eval based on positional aspects and no direct material count. > >For instance, a white knight on H1 would be worth maybe .2, but a white knight >on E5 would be worth 3.2 Of course these are my actual eval values, but examples >to better iillustrate my idea. knight in the corner is more than 0.2 More logical is to say:a white knight on h1 is 2.2 pawns when white knight on e5 is 3.2 I am not against big positional values and most programs use smaller positional evaluation than the 1 pawn that I suggested but 3 pawns only for the square of one piece is too much. Uri
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