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Subject: Re: No material count in Evalualtion idea

Author: Chessfun

Date: 21:00:01 11/13/01

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On November 13, 2001 at 23:55:20, Dann Corbit wrote:

>On November 13, 2001 at 23:51:33, Chessfun wrote:
>
>>On November 13, 2001 at 23:08:14, Robert Randolph wrote:
>>
>>>I am currently working on writing a new evaluation for my program.. I have been
>>>contemplating an eval based on positional aspects and no direct material count.
>>>
>>>For instance, a white knight on H1 would be worth maybe .2, but a white knight
>>>on E5 would be worth 3.2 Of course these are my actual eval values, but examples
>>>to better iillustrate my idea.
>>>
>>>Has this been done before with any success, or lack there of?
>>>
>>>If it was a plausible idea (as i beleive it could be) what would your
>>>suggestions be for positional advantages and disadvantages in this system, as
>>>they would be fairly differing than those of evals that also rely on material
>>>count.
>>>
>>>-Robert
>>
>>
>>TSCP Tom's simple chess program eval.c seems to address this
>>by adding the value of the location of the piece.
>>
>>If you have a look at eval.c you'll see the square value's
>>Tom used.
>>
>>Although Tom's website
>>http://ucsu.colorado.edu/~kerrigat/ appears to be down.
>>
>>This isn't exactly what your saying, it seems to be
>>a similar idea.
>
>Try here:
>http://home.earthlink.net/~tckjr/

Thanks Dann shows how long ago I downloaded it.
But I guess at least I remembered some of what I'd read.

>Lots of programs have a similar idea in use.  I suspect that the value is an
>artifact of shallow searches, but I might be wrong about that.

I'm sure a lot use this idea as it seems a natural one.
But it may give him some idea as to the value of each square.

Sarah.



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