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Subject: Re: Kortchnoi - Rechlis

Author: Uri Blass

Date: 04:16:14 11/15/01

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On November 15, 2001 at 06:51:23, José Carlos wrote:

>On November 15, 2001 at 03:35:23, Dieter Buerssner wrote:
>
>>The end position in this game is
>>
>>[D] 8/8/6p1/6Q1/2K4p/6kP/5p2/8 b - - 0 55
>>
>>How does your engine evaluate this pos?
>>
>>[Event "?"]
>>[Site "Beersheba ,CBM 09"]
>>[Date "1988.??.??"]
>>[Round "?"]
>>[White "Kortchnoi, V."]
>>[Black "Rechlis, G."]
>>[WhiteElo "2640"]
>>[BlackElo "2475"]
>>[ECO "A15"]
>>[Result "1/2-1/2"]
>>
>>1. Nf3 Nf6 2. c4 g6 3. Nc3 d5 4. cxd5 Nxd5 5. g3 Bg7 6. Bg2
>>O-O 7. O-O c5 8. Qa4 Nc6 9. Qc4 Nxc3 10. bxc3 b6 11. Qh4
>>Bb7 12. Rb1 e6 13. c4 Qxh4 14. Nxh4 Rab8 15. Nf3 Nb4
>>16. Bb2 Rfd8 17. Bxg7 Kxg7 18. Rb2 Rd6 19. d3 Re8 20. a3
>>Na6 21. Ra1 e5 22. Nd2 Bxg2 23. Kxg2 f5 24. a4 Nb4 25. a5
>>Re7 26. f3 h5 27. h3 Kf6 28. axb6 axb6 29. Ra8 Rdd7 30. Rb1
>>Ra7 31. Ra1 Nc6 32. Nb1 Rxa1 33. Rxa1 Ra7 34. Rxa7 Nxa7
>>35. Nc3 Ke6 36. Nd5 b5 37. Nc7+ Kd7 38. Nxb5 Nxb5 39. cxb5
>>Kc7 40. f4 exf4 41. gxf4 h4 42. Kf2 Kb6 43. Ke3 Kxb5
>>44. Kd2 Kb4 45. Kc2 c4 46. Kb2 cxd3 47. exd3 Kc5 48. Kc3
>>Kd5 49. d4 Ke4 50. Kc4 Kxf4 51. d5 Kg3 52. d6 f4 53. d7 f3
>>54. d8=Q f2 55. Qg5+ 1/2-1/2
>
>  This is the kind of position programs can chose the right moves, but don't
>understand at all. My program says +7.xx for white, but it defends correctly
>with black.
>  I guess this position won't be solved by any program in a long time because it
>requires reasoning. You can't write code for positions like this easily, because
>an extra pawn here or there makes a difference. So you have to 'think'... the
>magic word.


I am not sure that this position will not be solved by search

I suspect that it is also possible to see forward enough to see  a forced
repetition or tablebase position so it is possible that tablebases can help.

Based on the post that I read they did not help but maybe the poster did not
give the programs enough time.

 The word that puts distance between GM's and programs. GM's can,
>given enough time, understand _any_ position.

I doubt it

 And if they misunderstand one and
>lose, the next game he'll have learned the lesson. Computers can't do such a
>thing.

Humans may learn not to lose by similiar way but it is possible that the
position included a very complicated tactics and the GM's learned to avoid one
mistake only to do another mistake.

Uri



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