Author: Robert Hyatt
Date: 13:38:35 11/15/01
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On November 14, 2001 at 23:25:38, Koundinya Veluri wrote: > >Ah I see, that makes a lot of sense. So for a 64 MB hash table I was actually >using an 86 bit key and I never got an illegal move from the hash table. > I don't get them using a pure 64 bit hash signature where the table address is extracted from those 64 bits... >> >>I do not get the "bad move hashed" error in _any_ games using a full 64 bit >>signature, and using the low order N bits as the table address... > >Then it probably is a bug in my program... I don't either. But if I use pure 32 bit hash signatures I get a _bunch_ of them. But _never_ with 64 bits that I have seen in any of my log files... > >Thanks, > >Koundinya
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