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Subject: Re: Hash codes

Author: Robert Hyatt

Date: 13:38:35 11/15/01

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On November 14, 2001 at 23:25:38, Koundinya Veluri wrote:

>
>Ah I see, that makes a lot of sense. So for a 64 MB hash table I was actually
>using an 86 bit key and I never got an illegal move from the hash table.
>


I don't get them using a pure 64 bit hash signature where the table address
is extracted from those 64 bits...


>>
>>I do not get the "bad move hashed" error in _any_ games using a full 64 bit
>>signature, and using the low order N bits as the table address...
>
>Then it probably is a bug in my program...



I don't either.  But if I use pure 32 bit hash signatures I get a _bunch_ of
them.  But _never_ with 64 bits that I have seen in any of my log files...



>
>Thanks,
>
>Koundinya



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