Author: Nolan Denson
Date: 15:13:30 11/15/01
Go up one level in this thread
[D]rn3r1k/ppBnN1p1/2p1p3/6Np/q2bP1b1/3B4/PPP3PP/R2Q1R1K w - - bm Rxf8+;
My test on posting with my crafty evals:
EPD Kit revision date: 1996.04.21
found computer opening book file [./bookc.bin].
max threads set to 2
hash table memory = 192M bytes.
pawn hash table memory = 80M bytes.
EGTB cache memory = 32M bytes.
book learning enabled
result learning enabled
position learning enabled
middle-game phase
clearing hash tables
draw score set to -0.20 pawns.
6 piece tablebase files found
6824kb of RAM used for TB indices and decompression tables
time usage up front set to 50 percent increase/(-)decrease.
choose from book moves randomly (using weights.)
choose from 5 best moves.
threshold set to 9 pawns.
Crafty v18.12 (2 cpus)
White(1): rn3r1k/ppBnN1p1/2p1p3/6Np/q2bP1b1/3B4/PPP3PP/R2Q1R1K w
White(1): help
!command..................passes command to a shell.
alarm on|off..............turns audible alarm on/off.
analyze...................analyze a game in progress
annotate..................annotate game [help].
ansi......................toggles reverse video highlighting.
bench.....................runs performance benchmark.
book......................controls book [help].
black.....................sets black to move.
cache=n...................sets tablebase cache size.
clock.....................displays chess clock.
display...................displays chess board
display <n>...............sets display options [help]
draw <n>..................sets default draw score.
echo......................echos output to display.
edit......................edit board position. [help]
epdhelp...................info about EPD facility.
egtb......................enables endgame database probes
end.......................terminates program.
exit......................restores STDIN to key
evaluation................adjust evaluation terms. [help]
force <move>..............forces specific move.
help [command]............displays help.
hash n....................sets transposition table size
(n bytes, nK bytes or nM bytes)
hashp n...................sets pawn hash table size
history...................display game moves.
import <filename>.........imports learning data (.lrn files).
info......................displays program settings.
more...
input <filename> [title]..sets STDIN to <filename>.
(and positions to [title] record.)
kibitz <n>................sets kibitz mode <n> on ICS.
level <m> <t> <i>.........sets ICS time controls.
learn <n>.................enables/disables learning.
list update/display GM/IM/computer lists.
load <file> <title> load a position from problem file.
log on|off................turn logging on/off.
mode normal|tournament....toggles tournament mode.
move......................initiates search (same as go).
mt n......................sets max parallel threads to use.
mtmin n...................don't thread last n plies.
mtmax n...................keep threads within n plies.
name......................sets opponent's name.
new.......................initialize and start new game.
noise n...................no status until n nodes searched.
operator <minutes>........allocates operator time.
perf......................times the move generator/make_move.
perft.....................tests the move generator/make_move.
pgn option value..........set PGN header information. [help]
ponder on|off.............toggle pondering off/on.
ponder move...............ponder "move" as predicted move.
read <filename>...........read moves in [from <filename>].
reada <filename>..........read moves in [from <filename>].
(appends to current game history.)
reset n...................reset game to move n.
resign <m> <n>............set resign threshold to <m> pawns.
<n> = # of moves before resigning.
more...
savegame <filename>.......saves game in PGN format.
savepos <filename>........saves position in FEN string.
score.....................print evaluation of position.
sd n......................sets absolute search depth.
search <move>.............search specified move only.
selective min max.........set null move depths.
setboard <FEN>............sets board position to FEN position. [help]
settc.....................set time controls.
show book.................toggle book statistics.
sn n......................sets absolute search node limit.
st n......................sets absolute search time.
store <val>...............stores position/score (position.bin).
swindle on|off............enables/disables swindle mode.
test <file> [N]...........test a suite of problems. [help]
tags......................list PGN header tags.
time......................time controls. [help]
trace n...................display search tree below depth n.
usage <percentage>........adjusts crafty's time usage up or down.
whisper n.................sets ICS whisper mode n.
wild n....................sets ICS wild position (7 for now)
white.....................sets white to move.
xboard....................sets xboard compatibility mode.
White(1): analyze
Analyze Mode: type "exit" to terminate.
clearing hash tables
time surplus 0.00 time limit 45.00 (3:30)/(50)
nss depth time score variation (1)
starting thread 1
5 0.14 ++ 1. Ng6+!!
5 0.17 3.73 1. Ng6+ Kg8 2. Rxf8+ Nxf8 3. Qf1 Bf6
4. Ne7+ Bxe7 5. Qf7+ Kh8 6. Qxe7
(2) 5-> 0.19 3.73 1. Ng6+ Kg8 2. Rxf8+ Nxf8 3. Qf1 Bf6
4. Ne7+ Bxe7 5. Qf7+ Kh8 6. Qxe7
6 0.25 3.45 1. Ng6+ Kg8 2. Rxf8+ Nxf8 3. Qf1 Bf6
4. Ne7+ Bxe7 5. Qf7+ Kh8 6. Qxe7 Nbd7
(4) 6-> 0.59 3.45 1. Ng6+ Kg8 2. Rxf8+ Nxf8 3. Qf1 Bf6
4. Ne7+ Bxe7 5. Qf7+ Kh8 6. Qxe7 Nbd7
7 0.64 ++ 1. Ng6+!!
(3) 7 0.75 9.13 1. Ng6+ Kg8 2. Rxf8+ Nxf8 3. Qf1 Bf6
4. Ne7+ Kh8 5. Nf7+ Kh7 6. e5+ Bf5
7. Nxf5 Bh4
(2) 7-> 0.87 9.13 1. Ng6+ Kg8 2. Rxf8+ Nxf8 3. Qf1 Bf6
4. Ne7+ Kh8 5. Nf7+ Kh7 6. e5+ Bf5
7. Nxf5 Bh4
8 1.03 ++ 1. Ng6+!!
8-> 1.98 9.52 1. Ng6+ Kg8 2. Rxf8+ Nxf8 3. Qf1 Bf6
4. Ne7+ Kh8 5. Nf7+ Kh7 6. e5+ Bf5
7. Nxf5 Bh4
9 2.41 ++ 1. Ng6+!!
9 5.08 11.19 1. Ng6+ Kg8 2. Rxf8+ Nxf8 3. Qf1 Bf6
4. Ne7+ Kh8 5. Nf7+ Kh7 6. e5+ Bf5
7. exf6 gxf6 8. Nxf5 exf5 9. Bxf5+
Kg8
9-> 6.08 11.19 1. Ng6+ Kg8 2. Rxf8+ Nxf8 3. Qf1 Bf6
4. Ne7+ Kh8 5. Nf7+ Kh7 6. e5+ Bf5
7. exf6 gxf6 8. Nxf5 exf5 9. Bxf5+
Kg8
10 7.59 ++ 1. Ng6+!!
10 1:01 16.22 1. Rxf8+ Nxf8 2. Qf1 Bf5 3. exf5 Nbd7
4. fxe6 g6 5. exd7 Qb4 6. d8=Q Rxd8
7. Bxd8 Qxb2 8. Qxf8#
10-> 1:01 16.22 1. Rxf8+ Nxf8 2. Qf1 Bf5 3. exf5 Nbd7
4. fxe6 g6 5. exd7 Qb4 6. d8=Q Rxd8
7. Bxd8 Qxb2 8. Qxf8#
11 1:52 ++ 1. Rxf8+!!
11 2:05 Mat12 1. Rxf8+ Nxf8 2. Nf7+ Kh7 3. e5+ g6
4. Qd2 Be3 5. Qxe3 Kg7 6. Qh6+ Kxf7
7. Bxg6+ Nxg6 8. Nxg6 Qa3 9. Qh7+ Ke8
10. Qg8+ Qf8 11. Qxf8+ Kd7 12. Qd8#
11-> 2:10 Mat12 1. Rxf8+ Nxf8 2. Nf7+ Kh7 3. e5+ g6
4. Qd2 Be3 5. Qxe3 Kg7 6. Qh6+ Kxf7
7. Bxg6+ Nxg6 8. Nxg6 Qa3 9. Qh7+ Ke8
10. Qg8+ Qf8 11. Qxf8+ Kd7 12. Qd8#
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Last modified: Thu, 15 Apr 21 08:11:13 -0700
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