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Subject: Re: Position-Based

Author: Stuart Cracraft

Date: 07:13:35 06/02/98

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Thanks.

On June 02, 1998 at 08:09:12, Robert Hyatt wrote:

>On June 02, 1998 at 03:21:38, Stuart Cracraft wrote:
>
>>So what I hear is that having position-based "learning"
>>is something like saving the position after a really bad
>>drop in the iteration of a score in the hash table with
>>a special flag. When the game ends, write out all
>>such entries to a disk based file. When restarting
>>the program, read in the disk based file into the
>>hash table and set the flags. When searching, if
>>the position turns out to be one of those positions,
>>then what?
>>
>>I could dig out my Slate (one or the other forgot which)
>>article in ICCA on the "Mouse" program -- is that essentially
>>what this Position-Based "Learning" is that some
>>programmers are using to create artificial wins against
>>other programs? If so, any big refinements to Slate's method
>>for the current crop? If no, what are the major differences
>>between Slate's method and the current vogue?
>>
>>Thanks,
>>--Stuart
>
>
>all you have to do is write the hash entry out when the score drops, and
>reload it before each move from then on, or (as I do) load them once and
>flag them as "permanent".  That is all you do.  Hashing will take care
>of
>the rest, and you will see the "trouble" several plies earlier the next
>time you play the same game, and you will play a different move to avoid
>reaching the position where the score is going to drop.



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