Author: James Swafford
Date: 18:03:44 11/20/01
Go up one level in this thread
On November 20, 2001 at 21:02:45, James Swafford wrote:
>On November 20, 2001 at 20:46:27, Gian-Carlo Pascutto wrote:
>
>>
>>>I had just put a little more thought into that and came to the same
>>>conclusion... the recursion can't go but so far with captures... of course. :)
>>
>>Getting into a 32 ply recursive qsearch on ply 1 is not recommended
>>even if it is self-limiting.
>>
>>Limiting is simple, and prevents the nastyness as in the posted
>>'Fritz can't find mate in 1' positions.
>>
>
>So you're arguing my original point. After some consideration
>I think either approach is fine.
>
>Personally, I do
>
>if (depth <= -10) { EvalV(cp,alpha,beta,&w); }
Of course that should be 'return EvalV ...'
>
>Or are you proposing something else? Perhaps a different depth or
>something dynamic?
>
>I may throw in a counter one of these days just to see how often
>that cutoff is triggered in game play. Maybe after the semester
>ends...
>
>--
>James
>
>
>
>>--
>>GCP
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