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Subject: Re: High NPS vs. Low NPS

Author: Steve Maughan

Date: 07:19:17 11/26/01

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Michael,

>Less than 5% of the evaluation in Goliath (Light 1.5) is done by "piece-table
>evaluation". Besides, nearly no prescanning is done. The latest version (which
>won the blitz tournament during the WM/Maastricht) comes without any type of
>prescanning or piece-table evaluation. Little/Light Goliath uses much (!) more
>chess knowledge than many users would expect. But Goliath is still extremely
>fast and the only "secret" is the way, how I realized the cooperation between
>search and knowledge. This has nothing to do with "lazy evaluation". Goliath
>uses a special "oracle" which decides, how much and what type of knowledge will
>be used for the reached leaf position. And, of course, the essential parts of
>the program (search, make/unmake move and so on) are highly optimized for
>speed.

I stand corrected!!

Impressive speed indeed if you are doing mostly leaf node evaluation.  A couple
of questions: are you defining nodes as all legal move calls to AlphaBeta and
QSearch? And, is Goliath written in 'C', assembler or a mixture?

Regards,

Steve Maughan



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