Author: Steve Maughan
Date: 07:19:17 11/26/01
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Michael, >Less than 5% of the evaluation in Goliath (Light 1.5) is done by "piece-table >evaluation". Besides, nearly no prescanning is done. The latest version (which >won the blitz tournament during the WM/Maastricht) comes without any type of >prescanning or piece-table evaluation. Little/Light Goliath uses much (!) more >chess knowledge than many users would expect. But Goliath is still extremely >fast and the only "secret" is the way, how I realized the cooperation between >search and knowledge. This has nothing to do with "lazy evaluation". Goliath >uses a special "oracle" which decides, how much and what type of knowledge will >be used for the reached leaf position. And, of course, the essential parts of >the program (search, make/unmake move and so on) are highly optimized for >speed. I stand corrected!! Impressive speed indeed if you are doing mostly leaf node evaluation. A couple of questions: are you defining nodes as all legal move calls to AlphaBeta and QSearch? And, is Goliath written in 'C', assembler or a mixture? Regards, Steve Maughan
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