Author: Janosch Zwerensky
Date: 16:01:24 11/26/01
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>(...) the chessprograms have that to begin to break the >"horizon effect", using "chunks", planning to long term and to use >algorithms to examine only 1 or 2 positions in each move discarding >the other ones very faster, (...) Emulating the human way of doing things *might* turn out to be a good way to do computer Go *some day*. For chess, the human way is computational overkill (in the sense that emulating humanlike chess cognition would probably take much more computing power for the same performance than doing comparatively dumb things really fast). Sometimes it pays to not be a human-level intelligence, namely if the problem at hand doesn't force you to show cognitive abilities of that kind. I think the performance of currently available chess programs goes a long way towards proving that chess is exactly such a task :). Regards, Janosch.
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