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Subject: Re: Analysing while retracting moves

Author: Uri Blass

Date: 22:11:52 11/26/01

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On November 26, 2001 at 22:58:13, Robert Hyatt wrote:

>On November 26, 2001 at 19:34:48, Tom Kerrigan wrote:
>
>>On November 26, 2001 at 15:12:59, Robert Hyatt wrote:
>>
>>>If it were one move, you would be right.  But it typically isn't.  It is
>>>_many_ moves.  Say 10 moves or 20 plies.  And the score doesn't get backed up
>>>the the _real_ problem move at all...
>>
>>Ah, here's where we fundamentally disagree. Do you have any evidence that
>>"typically" mistakes can only be found with 20+ plies of search? 20 sounds to me
>>like a number that was pulled from somewhere unpleasant.
>>
>>-Tom
>
>
>Try some games.  Like the famous Shirov sacrifice, and see where the program
>thinks white goes wrong.  Those are the kinds of positions that are important
>to the discussion.  If the problem is only detected one move late, that can
>be fixed by 10x more search time.  It is the ones that are much deeper that
>cause the problems...

It may be interesting to give yace some hours per move and let it analyze when
it goes backward.

I believe that it has a chance to find the real mistake in these conditions even
in that game.

There are also cases when there is a long forced line also from computer point
of view[it is the case in part of the nolot positions(for example nolot number
2) and in part of the studies]

Uri



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