Author: Tom Kerrigan
Date: 00:13:00 11/27/01
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On November 26, 2001 at 22:58:13, Robert Hyatt wrote: >Try some games. Like the famous Shirov sacrifice, and see where the program >thinks white goes wrong. Those are the kinds of positions that are important >to the discussion. If the problem is only detected one move late, that can >be fixed by 10x more search time. It is the ones that are much deeper that >cause the problems... Well, yeah, I'm sure you can find examples of "deep" mistakes, but that doesn't disprove the existence of less-deep mistakes. (Duh.) I imagine the deepness of mistakes varies roughly with playing strength, so back-to-front analysis might not often be a benefit for GM games but help out a 2000 a lot... -Tom
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